Files
test/source/blender
Hans Goudey 6479dc50fa Refactor: Mesh: Use C++ threading API for tessellation
This allows deleting a bunch of duplicate code, since there doesn't
need to be a special single-threaded case anymore. It also just
reduces the necessary boilerplate.

Also change naming a bit and use signed integers instead of unsigned.

I didn't notice any performance difference.

Pull Request: https://projects.blender.org/blender/blender/pulls/119069
2024-03-05 01:03:45 +01:00
..
2024-02-28 12:13:20 +11:00
2024-03-04 19:19:06 +02:00
2024-03-01 09:12:23 +11:00
2024-03-04 16:54:07 +01:00
2024-03-04 16:54:07 +01:00
2024-03-05 10:20:52 +11:00