Files
test/source/blender/gpu/metal
Jason Fielder 91e15ca2fa Fix #107159: Resolve wireframe depth issue in Metal
Bug in Metal when gl_FragDepth is used but not written to by a shader
causing depth-based navigation to fail. Patch ensures gl_FragDepth
is assigned a default value at the current depth from the vertex
shader to catch all edge-cases of this.

Authored by Apple: Michael Parkin-White

Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/108453
2023-06-12 08:37:50 +02:00
..
2022-09-23 14:33:42 +10:00
2023-05-05 23:44:56 +12:00
2023-04-04 15:16:07 +02:00