Files
test/source/gameengine/GameLogic/SCA_PythonController.h
Andre Susano Pinto 656ee61718 Merge from trunk
(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)

svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-19 14:15:36 +00:00

94 lines
2.9 KiB
C++

/**
* Execute Python scripts
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef KX_PYTHONCONTROLLER_H
#define KX_PYTHONCONTROLLER_H
#include "SCA_IController.h"
#include "SCA_LogicManager.h"
#include "BoolValue.h"
#include <vector>
class SCA_IObject;
class SCA_PythonController : public SCA_IController
{
Py_Header;
struct _object * m_bytecode;
bool m_bModified;
protected:
STR_String m_scriptText;
STR_String m_scriptName;
PyObject* m_pythondictionary;
std::vector<class SCA_ISensor*> m_triggeredSensors;
public:
static SCA_PythonController* m_sCurrentController; // protected !!!
//for debugging
//virtual CValue* AddRef();
//virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
SCA_PythonController(SCA_IObject* gameobj,PyTypeObject* T = &Type);
virtual ~SCA_PythonController();
virtual CValue* GetReplica();
virtual void Trigger(class SCA_LogicManager* logicmgr);
void SetScriptText(const STR_String& text);
void SetScriptName(const STR_String& name);
void SetDictionary(PyObject* pythondictionary);
void AddTriggeredSensor(class SCA_ISensor* sensor)
{ m_triggeredSensors.push_back(sensor); }
int IsTriggered(class SCA_ISensor* sensor);
static char* sPyGetCurrentController__doc__;
static PyObject* sPyGetCurrentController(PyObject* self);
static char* sPyAddActiveActuator__doc__;
static PyObject* sPyAddActiveActuator(PyObject* self,
PyObject* args);
virtual PyObject* _getattr(const STR_String& attr);
KX_PYMETHOD_DOC_NOARGS(SCA_PythonController,GetSensors);
KX_PYMETHOD_DOC_NOARGS(SCA_PythonController,GetActuators);
KX_PYMETHOD_DOC_O(SCA_PythonController,GetSensor);
KX_PYMETHOD_DOC_O(SCA_PythonController,GetActuator);
KX_PYMETHOD_O(SCA_PythonController,SetScript);
KX_PYMETHOD_NOARGS(SCA_PythonController,GetScript);
KX_PYMETHOD_NOARGS(SCA_PythonController,GetState);
};
#endif //KX_PYTHONCONTROLLER_H