Files
test/source/blender/blenkernel
Sergey Sharybin 6571713ddb Ambient occlusion baker from multi-resolution mesh
This implements AO baking directly from multi-resolution mesh with much
less memory overhead than regular baker.

Uses rays distribution implementation from Morten Mikkelsen, raycast
is based on RayObject also used by Blender Internal.

Works in single-thread yet, multi-threading would be implemented later.
2012-12-18 17:46:42 +00:00
..
2012-09-26 20:05:38 +00:00
2012-05-16 23:37:23 +00:00
2012-06-06 22:38:39 +00:00
2012-10-30 11:40:36 +00:00
2012-12-12 18:58:11 +00:00
2012-03-02 16:05:54 +00:00
2012-11-15 15:59:58 +00:00
2012-11-09 09:33:28 +00:00
2012-06-06 22:38:39 +00:00
2012-11-03 15:35:03 +00:00
2012-05-29 10:21:07 +00:00
2012-12-17 08:01:43 +00:00