Files
test/source/blender/python/gpu/CMakeLists.txt
Jeroen Bakker 65e58fe574 CMake: Fix Compiling Shader Builder on macOS
Due to changes in the build environment shader_builder wasn't able to
compile on macOs. This patch reverts several recent changes to CMake files.

* dbb2844ed9
* 94817f64b9
* 1b6cd937ff

The idea is that in the near future shader_builder will run on the buildbot as
part of any regular build to ensure that changes to the CMake doesn't break
shader_builder and we only detect it after a few days.

Pull Request: https://projects.blender.org/blender/blender/pulls/115929
2023-12-08 15:47:14 +01:00

78 lines
1.3 KiB
CMake

# SPDX-FileCopyrightText: 2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
../../blenkernel
../../editors/include
../../gpu
../../imbuf
)
set(INC_SYS
${PYTHON_INCLUDE_DIRS}
)
set(SRC
gpu_py.cc
gpu_py_api.cc
gpu_py_batch.cc
gpu_py_buffer.cc
gpu_py_capabilities.cc
gpu_py_element.cc
gpu_py_framebuffer.cc
gpu_py_matrix.cc
gpu_py_offscreen.cc
gpu_py_platform.cc
gpu_py_select.cc
gpu_py_shader.cc
gpu_py_shader_create_info.cc
gpu_py_state.cc
gpu_py_texture.cc
gpu_py_types.cc
gpu_py_uniformbuffer.cc
gpu_py_vertex_buffer.cc
gpu_py_vertex_format.cc
gpu_py_compute.cc
gpu_py.h
gpu_py_api.h
gpu_py_batch.h
gpu_py_buffer.h
gpu_py_capabilities.h
gpu_py_element.h
gpu_py_framebuffer.h
gpu_py_matrix.h
gpu_py_offscreen.h
gpu_py_platform.h
gpu_py_select.h
gpu_py_shader.h
gpu_py_state.h
gpu_py_texture.h
gpu_py_types.h
gpu_py_uniformbuffer.h
gpu_py_vertex_buffer.h
gpu_py_vertex_format.h
gpu_py_compute.h
)
set(LIB
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
PRIVATE bf::blenlib
PRIVATE bf::dna
PRIVATE bf::intern::guardedalloc
)
if(WITH_OPENGL_BACKEND)
list(APPEND INC_SYS
${Epoxy_INCLUDE_DIRS}
)
list(APPEND LIB
${Epoxy_LIBRARIES}
)
endif()
blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")