Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2008 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BCSampleData.h"
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#include "collada_utils.h"
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BCSample::~BCSample()
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{
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BCBoneMatrixMap::iterator it;
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for (it = bonemats.begin(); it != bonemats.end(); ++it) {
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delete it->second;
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}
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}
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void BCSample::add_bone_matrix(Bone *bone, Matrix &mat)
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{
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BCMatrix *matrix;
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BCBoneMatrixMap::const_iterator it = bonemats.find(bone);
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if (it != bonemats.end()) {
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throw std::invalid_argument("bone " + std::string(bone->name) + " already defined before");
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}
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matrix = new BCMatrix(mat);
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bonemats[bone] = matrix;
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}
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bool BCSample::get_value(std::string channel_target, const int array_index, float *val) const
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{
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std::string bname = bc_string_before(channel_target, ".");
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std::string channel_type = bc_string_after(channel_target, ".");
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const BCMatrix *matrix = &obmat;
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if (bname != channel_target) {
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bname = bname.substr(2);
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bname = bc_string_before(bname, "\"");
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BCBoneMatrixMap::const_iterator it;
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for (it = bonemats.begin(); it != bonemats.end(); ++it) {
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Bone *bone = it->first;
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if (bname == bone->name) {
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matrix = it->second;
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break;
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}
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}
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}
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else {
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matrix = &obmat;
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}
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if (channel_type == "location") {
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*val = matrix->location()[array_index];
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}
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else if (channel_type == "scale") {
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*val = matrix->scale()[array_index];
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}
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else if (ELEM(channel_type, "rotation", "rotation_euler")) {
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*val = matrix->rotation()[array_index];
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}
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else if (channel_type == "rotation_quaternion") {
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*val = matrix->quat()[array_index];
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}
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else {
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*val = 0;
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return false;
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}
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return true;
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}
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const BCMatrix *BCSample::get_matrix(Bone *bone) const
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{
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BCBoneMatrixMap::const_iterator it = bonemats.find(bone);
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if (it == bonemats.end()) {
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return nullptr;
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}
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return it->second;
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}
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const BCMatrix &BCSample::get_matrix() const
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{
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return obmat;
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}
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