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test/source/blender/io/collada/BCSampleData.h

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/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <map>
#include <string>
#include "BCMath.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
using BCBoneMatrixMap = std::map<Bone *, BCMatrix *>;
class BCSample {
private:
BCMatrix obmat;
BCBoneMatrixMap bonemats; /* For Armature animation */
public:
BCSample(Object *ob) : obmat(ob) {}
~BCSample();
void add_bone_matrix(Bone *bone, Matrix &mat);
/** Get channel value. */
bool get_value(std::string channel_target, int array_index, float *val) const;
const BCMatrix &get_matrix() const;
const BCMatrix *get_matrix(Bone *bone) const; /* returns NULL if bone is not animated */
};
using BCSampleMap = std::map<Object *, BCSample *>;
using BCFrameSampleMap = std::map<int, const BCSample *>;
using BCMatrixSampleMap = std::map<int, const BCMatrix *>;