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6624090a23fbb67fe45bab2dcbfe4e211c729a14
test
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source
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blender
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editors
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space_node
History
Lukas Toenne
6624090a23
Make extension mode (shiftkey) mandatory for socket selection. Otherwise the user can end up with unexpectedly selected nodes, since socket selection allows selecting inputs and outputs from different nodes, which in turn also mean the parent nodes are selected. This fits the workflow better, you already needed to press shiftkey before to use the auto-connect operator. It will also solve some problems with the upcoming reroute nodes, where the node is basically a single socket.
2012-03-14 17:52:50 +00:00
..
CMakeLists.txt
Texturing: texture and 3d view draw type changes, these should only have any
2011-11-08 13:07:16 +00:00
drawnode.c
code cleanup: remove unused externs.
2012-03-11 00:00:27 +00:00
node_buttons.c
Display button for hiding unused node sockets in the side bar, as an alternative to the removed node header button.
2011-12-19 11:55:35 +00:00
node_draw.c
Node socket selection feature reimplemented from 2.49. Sockets can be selected as a sub-selection of nodes and are then preferred by the auto-connect operator. This makes it easier to create precise links over long distances as an alternative to the click & hold operator.
2012-03-09 10:16:41 +00:00
node_edit.c
Node socket selection feature reimplemented from 2.49. Sockets can be selected as a sub-selection of nodes and are then preferred by the auto-connect operator. This makes it easier to create precise links over long distances as an alternative to the click & hold operator.
2012-03-09 10:16:41 +00:00
node_header.c
Adds a new node type for saving multiple image files from a single node.
2012-02-22 12:24:04 +00:00
node_intern.h
Node socket selection feature reimplemented from 2.49. Sockets can be selected as a sub-selection of nodes and are then preferred by the auto-connect operator. This makes it easier to create precise links over long distances as an alternative to the click & hold operator.
2012-03-09 10:16:41 +00:00
node_ops.c
Node socket selection feature reimplemented from 2.49. Sockets can be selected as a sub-selection of nodes and are then preferred by the auto-connect operator. This makes it easier to create precise links over long distances as an alternative to the click & hold operator.
2012-03-09 10:16:41 +00:00
node_select.c
Make extension mode (shiftkey) mandatory for socket selection. Otherwise the user can end up with unexpectedly selected nodes, since socket selection allows selecting inputs and outputs from different nodes, which in turn also mean the parent nodes are selected. This fits the workflow better, you already needed to press shiftkey before to use the auto-connect operator. It will also solve some problems with the upcoming reroute nodes, where the node is basically a single socket.
2012-03-14 17:52:50 +00:00
node_state.c
Fix for toggle buttons in node headers.
2011-12-18 12:51:50 +00:00
node_templates.c
Fix for 30439, Cycles node group conversion wasn't checking node->id pointer (group node without internal node tree). This is a somewhat unusual case (UI buttons don't allow unlinking group tree), but not entirely forbidden.
2012-03-06 11:34:57 +00:00
SConscript
svn merge -r41650:41655 ^/trunk/blender --- cycles merge, this wont copile, still need to manually update some funcs
2011-11-10 03:05:11 +00:00
space_node.c
Spelling Cleanup
2012-03-01 12:20:18 +00:00