Files
test/source/blender
Sergey Sharybin 668ffcd6e9 Fix for wrong flip of Normal node Dot output for new shading system
It was wrong to use invert(), we need to multiply by -1 instead.
2014-12-10 18:50:30 +05:00
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2014-10-29 14:15:21 +01:00
2014-12-10 13:39:24 +05:00
2014-07-01 09:36:28 +10:00
2014-11-28 22:16:14 +01:00
2014-11-29 19:12:33 +01:00