Files
test/source/blender/gpu/intern
Jason Fielder 8f0e06a0ca Metal: GPU_PRIM_LINE_LOOP alternative implementations.
Prefer using immVertex3f when 3D shaders are used for 2D rendering due to overhead of vertex padding in hardware. CPU overhead is negligible.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14494
2022-04-14 12:01:31 +02:00
..
2022-02-26 02:15:22 +01:00
2022-03-21 17:12:22 -05:00
2022-03-09 10:13:43 +11:00