In Cycle standalone, the xml import of uv's is done in a way that a vertex could only have one unique uv coordinate. In practice it is most of the time not the case. Patch by Laurent Boiron, thanks!
In Cycle standalone, the xml import of uv's is done in a way that a vertex could only have one unique uv coordinate. In practice it is most of the time not the case. Patch by Laurent Boiron, thanks!