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679da5eb50651f9000333df424fbcdd73d129fc0
test/source/gameengine/Physics
History
Benoit Bolsee 1c4150f211 BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-28 17:30:34 +00:00
..
Bullet
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-28 17:30:34 +00:00
common
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
Dummy
white space commit. (2 spaces -> tab).
2009-09-06 01:51:23 +00:00
Makefile
Spring Cleaning
2009-06-21 16:18:38 +00:00
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