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67ca348be36b026f35fd093fd5b68be2f9e33d39
test/source/gameengine/Physics/common
History
Campbell Barton 081c1205a3 correct fsf address
2010-02-12 13:34:04 +00:00
..
CMakeLists.txt
correct fsf address
2010-02-12 13:34:04 +00:00
Makefile
Merged
2009-09-18 22:25:49 +00:00
PHY_DynamicTypes.h
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
2009-12-04 11:27:40 +00:00
PHY_IController.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IController.h
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IGraphicController.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IGraphicController.h
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IMotionState.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IMotionState.h
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IPhysicsController.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IPhysicsController.h
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IPhysicsEnvironment.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IPhysicsEnvironment.h
correct fsf address
2010-02-12 13:34:04 +00:00
PHY_IVehicle.cpp
added more game-engine physics vehicle infrastructure.
2006-01-30 20:49:41 +00:00
PHY_IVehicle.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
PHY_Pro.h
correct fsf address
2010-02-12 13:34:04 +00:00
SConscript
== SCons ==
2009-09-05 01:58:02 +00:00
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