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67d6cd9fcb121908fb2eaa5dc24804ee1cb51110
test/source/gameengine/Physics/Sumo
History
Nathan Letwory f1fdc6d608 Under certain circumstances a null-pointer could get dereferenced. Disabling 'dynamic' on an object was one of the situations. Now checking before using.
NULL->m_mass never works, of course :)

Ryan Showalter spotted and located the problem.
2004-08-01 09:00:36 +00:00
..
Fuzzics
Fix for MSVC .NET, which can't handle static const declarations in classes.
2004-05-17 08:31:35 +00:00
include
1. Check material names passed to the physics engine (for collision sensors.)
2004-04-11 02:50:02 +00:00
convert.txt
Initial revision
2002-10-12 11:37:38 +00:00
Makefile
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
SumoPhysicsController.cpp
Under certain circumstances a null-pointer could get dereferenced. Disabling 'dynamic' on an object was one of the situations. Now checking before using.
2004-08-01 09:00:36 +00:00
SumoPhysicsController.h
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
SumoPhysicsEnvironment.cpp
Same again - change static const for MSVC++
2004-05-17 09:06:54 +00:00
SumoPhysicsEnvironment.h
Same again - change static const for MSVC++
2004-05-17 09:06:54 +00:00
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