A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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# include "TextStrokeRenderer.h"
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# include "Canvas.h"
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# include "StrokeIterators.h"
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namespace Freestyle {
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TextStrokeRenderer::TextStrokeRenderer(const char *iFileName)
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:StrokeRenderer()
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{
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if (!iFileName)
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iFileName = "freestyle.txt";
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// open the stream:
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_ofstream.open(iFileName, ios::out);
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if (!_ofstream.is_open()) {
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cerr << "couldn't open the output file " << iFileName << endl;
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}
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_ofstream << "%!FREESTYLE" << endl;
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_ofstream << "%Creator: Freestyle (http://artis.imag.fr/Software/Freestyle)" << endl;
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// Bounding box
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_ofstream << 0 << " "<< 0 << " " << Canvas::getInstance()->width() << " " << Canvas::getInstance()->height() <<
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endl;
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_ofstream << "%u x y z tleft tright r g b ..." << endl;
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}
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TextStrokeRenderer::~TextStrokeRenderer()
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{
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Close();
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}
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void TextStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
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{
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RenderStrokeRepBasic(iStrokeRep);
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}
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void TextStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
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{
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Stroke *stroke = iStrokeRep->getStroke();
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if (!stroke) {
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cerr << "no stroke associated with Rep" << endl;
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return;
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}
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StrokeInternal::StrokeVertexIterator v = stroke->strokeVerticesBegin();
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StrokeAttribute att;
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while (!v.isEnd()) {
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att = v->attribute();
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_ofstream << v->u() << " " << v->getProjectedX() << " " << v->getProjectedY() << " " << v->getProjectedZ() <<
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" " << att.getThicknessL() << " " << att.getThicknessR() << " " <<
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att.getColorR() << " " << att.getColorG() << " " << att.getColorB() << " ";
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++v;
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}
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_ofstream << endl;
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}
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void TextStrokeRenderer::Close()
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{
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if (_ofstream.is_open())
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_ofstream.close();
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}
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} /* namespace Freestyle */
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