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6894fe3b7a200c4eae8ad980c3dcafe54e52393f
test/source/gameengine/Physics/Bullet
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Porteries Tristan fcf8f01ca0 BGE: Cleanup occlusion buffer in CcdPhysicsEnvironment.cpp
This patch cleanup spaces/braces and newlines.

Reviewers: moguri, kupoman

Reviewed By: moguri, kupoman

Subscribers: kupoman

Differential Revision: https://developer.blender.org/D1607
2015-11-05 12:34:31 +01:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
BGE: Fix SetMass function affecting own object gravity.
2015-10-30 06:51:22 +01:00
CcdPhysicsController.h
BGE: Adding a Max Jumps value to the character physic window
2015-10-11 18:28:43 +02:00
CcdPhysicsEnvironment.cpp
BGE: Cleanup occlusion buffer in CcdPhysicsEnvironment.cpp
2015-11-05 12:34:31 +01:00
CcdPhysicsEnvironment.h
BGE: Fix memory leak and crash with certain physic types
2015-08-16 11:38:25 +02:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
SConscript
SCons: Fix for really nasty bug with polluting configuration environment
2015-08-04 18:06:28 +02:00
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