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68b8f3b0a84d79ca75e3c4708836be6c83985abe
test/source/blender/gpu/intern
History
Nicholas Bishop 68b8f3b0a8 Skip hidden elements in PBVH iterator, raycast, and drawing.
2012-03-14 06:32:25 +00:00
..
gpu_buffers.c
Skip hidden elements in PBVH iterator, raycast, and drawing.
2012-03-14 06:32:25 +00:00
gpu_codegen.c
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
gpu_codegen.h
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
gpu_draw.c
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
gpu_extensions.c
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
gpu_material.c
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
gpu_shader_material.glsl
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well.
2012-02-27 17:38:16 +00:00
gpu_shader_material.glsl.c
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well.
2012-02-27 17:38:16 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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