Files
test/source/blender/nodes/NOD_geometry_exec.hh
Lukas Tönne c845233d1c Nodes: Move ValueOrField struct into blenkernel
This struct is currently defined in the `functions` module but not actually used there. It's only used by the geometry nodes module, with an indirect dependency from blenkernel via simulation zone baking. This scope is problematic when adding grids as socket data, which should not be part of the functions module.

The `ValueOrField` struct is now moved to blenkernel, so it can be more easily extended to other kinds of data that might be passed around by geometry nodes sockets in future. No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/115087
2023-11-18 13:11:39 +01:00

353 lines
11 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_color.hh"
#include "BLI_math_quaternion_types.hh"
#include "FN_field.hh"
#include "FN_lazy_function.hh"
#include "FN_multi_function_builder.hh"
#include "BKE_attribute_math.hh"
#include "BKE_geometry_fields.hh"
#include "BKE_geometry_set.hh"
#include "BKE_node_socket_value_cpp_type.hh"
#include "DNA_node_types.h"
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry_nodes_lazy_function.hh"
namespace blender::nodes {
using bke::AnonymousAttributeFieldInput;
using bke::AnonymousAttributeID;
using bke::AnonymousAttributeIDPtr;
using bke::AnonymousAttributePropagationInfo;
using bke::AttributeAccessor;
using bke::AttributeFieldInput;
using bke::AttributeIDRef;
using bke::AttributeKind;
using bke::AttributeMetaData;
using bke::AttributeReader;
using bke::AttributeWriter;
using bke::CurveComponent;
using bke::GAttributeReader;
using bke::GAttributeWriter;
using bke::GeometryComponent;
using bke::GeometryComponentEditData;
using bke::GeometrySet;
using bke::GreasePencilComponent;
using bke::GSpanAttributeWriter;
using bke::InstancesComponent;
using bke::MeshComponent;
using bke::MutableAttributeAccessor;
using bke::PointCloudComponent;
using bke::SpanAttributeWriter;
using bke::ValueOrField;
using bke::VolumeComponent;
using fn::Field;
using fn::FieldContext;
using fn::FieldEvaluator;
using fn::FieldInput;
using fn::FieldOperation;
using fn::GField;
using geo_eval_log::NamedAttributeUsage;
using geo_eval_log::NodeWarningType;
class GeoNodeExecParams {
private:
const bNode &node_;
lf::Params &params_;
const lf::Context &lf_context_;
const Span<int> lf_input_for_output_bsocket_usage_;
const Span<int> lf_input_for_attribute_propagation_to_output_;
const FunctionRef<AnonymousAttributeIDPtr(int)> get_output_attribute_id_;
public:
GeoNodeExecParams(const bNode &node,
lf::Params &params,
const lf::Context &lf_context,
const Span<int> lf_input_for_output_bsocket_usage,
const Span<int> lf_input_for_attribute_propagation_to_output,
const FunctionRef<AnonymousAttributeIDPtr(int)> get_output_attribute_id)
: node_(node),
params_(params),
lf_context_(lf_context),
lf_input_for_output_bsocket_usage_(lf_input_for_output_bsocket_usage),
lf_input_for_attribute_propagation_to_output_(
lf_input_for_attribute_propagation_to_output),
get_output_attribute_id_(get_output_attribute_id)
{
}
template<typename T>
static inline constexpr bool is_field_base_type_v =
is_same_any_v<T, float, int, bool, ColorGeometry4f, float3, std::string, math::Quaternion>;
/**
* Get the input value for the input socket with the given identifier.
*
* This method can only be called once for each identifier.
*/
template<typename T> T extract_input(StringRef identifier)
{
if constexpr (is_field_base_type_v<T>) {
ValueOrField<T> value_or_field = this->extract_input<ValueOrField<T>>(identifier);
return value_or_field.as_value();
}
else if constexpr (fn::is_field_v<T>) {
using BaseType = typename T::base_type;
ValueOrField<BaseType> value_or_field = this->extract_input<ValueOrField<BaseType>>(
identifier);
return value_or_field.as_field();
}
else if constexpr (std::is_same_v<std::decay_t<T>, GField>) {
const int index = this->get_input_index(identifier);
const bNodeSocket &input_socket = node_.input_by_identifier(identifier);
const CPPType &value_type = *input_socket.typeinfo->geometry_nodes_cpp_type;
const bke::ValueOrFieldCPPType &value_or_field_type =
*bke::ValueOrFieldCPPType::get_from_self(value_type);
return value_or_field_type.as_field(params_.try_get_input_data_ptr(index));
}
else {
#ifdef DEBUG
this->check_input_access(identifier, &CPPType::get<T>());
#endif
const int index = this->get_input_index(identifier);
T value = params_.extract_input<T>(index);
if constexpr (std::is_same_v<T, GeometrySet>) {
this->check_input_geometry_set(identifier, value);
}
return value;
}
}
void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
void check_output_geometry_set(const GeometrySet &geometry_set) const;
/**
* Get the input value for the input socket with the given identifier.
*/
template<typename T> T get_input(StringRef identifier) const
{
if constexpr (is_field_base_type_v<T>) {
ValueOrField<T> value_or_field = this->get_input<ValueOrField<T>>(identifier);
return value_or_field.as_value();
}
else if constexpr (fn::is_field_v<T>) {
using BaseType = typename T::base_type;
ValueOrField<BaseType> value_or_field = this->get_input<ValueOrField<BaseType>>(identifier);
return value_or_field.as_field();
}
else {
#ifdef DEBUG
this->check_input_access(identifier, &CPPType::get<T>());
#endif
const int index = this->get_input_index(identifier);
const T &value = params_.get_input<T>(index);
if constexpr (std::is_same_v<T, GeometrySet>) {
this->check_input_geometry_set(identifier, value);
}
return value;
}
}
/**
* Store the output value for the given socket identifier.
*/
template<typename T> void set_output(StringRef identifier, T &&value)
{
using StoredT = std::decay_t<T>;
if constexpr (is_field_base_type_v<StoredT>) {
this->set_output(identifier, ValueOrField<StoredT>(std::forward<T>(value)));
}
else if constexpr (fn::is_field_v<StoredT>) {
using BaseType = typename StoredT::base_type;
this->set_output(identifier, ValueOrField<BaseType>(std::forward<T>(value)));
}
else if constexpr (std::is_same_v<std::decay_t<StoredT>, GField>) {
bke::attribute_math::convert_to_static_type(value.cpp_type(), [&](auto dummy) {
using ValueT = decltype(dummy);
Field<ValueT> value_typed(std::forward<T>(value));
this->set_output(identifier, ValueOrField<ValueT>(std::move(value_typed)));
});
}
else {
#ifdef DEBUG
const CPPType &type = CPPType::get<StoredT>();
this->check_output_access(identifier, type);
#endif
if constexpr (std::is_same_v<StoredT, GeometrySet>) {
this->check_output_geometry_set(value);
}
const int index = this->get_output_index(identifier);
params_.set_output(index, std::forward<T>(value));
}
}
geo_eval_log::GeoTreeLogger *get_local_tree_logger() const
{
return this->local_user_data()->try_get_tree_logger(*this->user_data());
}
/**
* Tell the evaluator that a specific input won't be used anymore.
*/
void set_input_unused(StringRef identifier)
{
const int index = this->get_input_index(identifier);
params_.set_input_unused(index);
}
/**
* Returns true when the output has to be computed.
*/
bool output_is_required(StringRef identifier) const
{
const int index = this->get_output_index(identifier);
return params_.get_output_usage(index) != lf::ValueUsage::Unused;
}
/**
* Get the node that is currently being executed.
*/
const bNode &node() const
{
return node_;
}
const Object *self_object() const
{
if (const auto *data = this->user_data()) {
if (data->modifier_data) {
return data->modifier_data->self_object;
}
if (data->operator_data) {
return data->operator_data->self_object;
}
}
return nullptr;
}
Depsgraph *depsgraph() const
{
if (const auto *data = this->user_data()) {
if (data->modifier_data) {
return data->modifier_data->depsgraph;
}
if (data->operator_data) {
return data->operator_data->depsgraph;
}
}
return nullptr;
}
GeoNodesLFUserData *user_data() const
{
return static_cast<GeoNodesLFUserData *>(lf_context_.user_data);
}
GeoNodesLFLocalUserData *local_user_data() const
{
return static_cast<GeoNodesLFLocalUserData *>(lf_context_.local_user_data);
}
/**
* Add an error message displayed at the top of the node when displaying the node tree,
* and potentially elsewhere in Blender.
*/
void error_message_add(const NodeWarningType type, StringRef message) const;
void set_default_remaining_outputs();
void used_named_attribute(StringRef attribute_name, NamedAttributeUsage usage);
/**
* Return true when the anonymous attribute referenced by the given output should be created.
*/
bool anonymous_attribute_output_is_required(const StringRef output_identifier)
{
const int lf_index =
lf_input_for_output_bsocket_usage_[node_.output_by_identifier(output_identifier)
.index_in_all_outputs()];
return params_.get_input<bool>(lf_index);
}
/**
* Return a new anonymous attribute id for the given output. None is returned if the anonymous
* attribute is not needed.
*/
AnonymousAttributeIDPtr get_output_anonymous_attribute_id_if_needed(
const StringRef output_identifier, const bool force_create = false)
{
if (!this->anonymous_attribute_output_is_required(output_identifier) && !force_create) {
return {};
}
const bNodeSocket &output_socket = node_.output_by_identifier(output_identifier);
return get_output_attribute_id_(output_socket.index());
}
/**
* Get information about which anonymous attributes should be propagated to the given output.
*/
AnonymousAttributePropagationInfo get_output_propagation_info(
const StringRef output_identifier) const
{
const int lf_index =
lf_input_for_attribute_propagation_to_output_[node_.output_by_identifier(output_identifier)
.index_in_all_outputs()];
const bke::AnonymousAttributeSet &set = params_.get_input<bke::AnonymousAttributeSet>(
lf_index);
AnonymousAttributePropagationInfo info;
info.names = set.names;
info.propagate_all = false;
return info;
}
private:
/* Utilities for detecting common errors at when using this class. */
void check_input_access(StringRef identifier, const CPPType *requested_type = nullptr) const;
void check_output_access(StringRef identifier, const CPPType &value_type) const;
/* Find the active socket with the input name (not the identifier). */
const bNodeSocket *find_available_socket(const StringRef name) const;
int get_input_index(const StringRef identifier) const
{
int counter = 0;
for (const bNodeSocket *socket : node_.input_sockets()) {
if (!socket->is_available()) {
continue;
}
if (socket->identifier == identifier) {
return counter;
}
counter++;
}
BLI_assert_unreachable();
return -1;
}
int get_output_index(const StringRef identifier) const
{
int counter = 0;
for (const bNodeSocket *socket : node_.output_sockets()) {
if (!socket->is_available()) {
continue;
}
if (socket->identifier == identifier) {
return counter;
}
counter++;
}
BLI_assert_unreachable();
return -1;
}
};
} // namespace blender::nodes