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test/source
Ton Roosendaal 694ed26f8b Fix for #1355
Recalculate normals (mesh editmode) had some weak points, as demonstrated
in the bug report sample file. It appeared to be 2 aspects that could be
simply fixed:

- for calculation of the most outer face (to set normal outside) it used
  a manhattan distance. making it real distance helped quite some
- but most important: the routine only took triangles into account, which
  didn't work proper with very irregular quads, especially with non-flat
  quads. It now calculates both trias in a quad individually.
2004-06-13 10:18:32 +00:00
..
2004-06-13 10:18:32 +00:00
2004-04-28 21:19:18 +00:00
2004-01-05 00:06:11 +00:00
2003-12-07 19:03:43 +00:00