Files
test/source/blender/blenkernel
Clément Foucault 2f63488ce9 Fix #140113: White flickering when changing a texture on EEVEE
Fixed by not doing async loading and always stage correct
texture reference.

Unfortunately the code is getting a bit messy since the
texture loading is not done at the GPUMaterial level.
So we need one async and one synchronous path inside
`PassBase<T>::material_set`.

`ImageGPUTextures` now contains references to the location
of the future `GPUTexture *`.

Also fix #140001

Pull Request: https://projects.blender.org/blender/blender/pulls/140203
2025-06-11 15:23:24 +02:00
..
2025-05-19 16:13:20 -04:00
2025-04-04 18:38:53 +02:00
2025-04-04 18:38:53 +02:00
2025-05-22 16:32:44 +02:00