This patch unifies the behavior of the scale node by removing the arbitrary limit of scaling images. The change applies to scale and transform nodes. Note: with this change, Blender can crash for large resizing factors (around 10 000 x 10 000 relative factors). We think it's very unlikely users will run into this issue, so we agreed errors coming from failed memory allocation won't be handled, as is the case for GPU compositor. Pull Request: https://projects.blender.org/blender/blender/pulls/114764
97 lines
4.0 KiB
C++
97 lines
4.0 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_TransformNode.h"
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#include "COM_RotateOperation.h"
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#include "COM_ScaleOperation.h"
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#include "COM_SetSamplerOperation.h"
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#include "COM_TranslateOperation.h"
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namespace blender::compositor {
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TransformNode::TransformNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void TransformNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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NodeInput *image_input = this->get_input_socket(0);
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NodeInput *x_input = this->get_input_socket(1);
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NodeInput *y_input = this->get_input_socket(2);
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NodeInput *angle_input = this->get_input_socket(3);
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NodeInput *scale_input = this->get_input_socket(4);
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switch (context.get_execution_model()) {
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case eExecutionModel::Tiled: {
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ScaleRelativeOperation *scale_operation = new ScaleRelativeOperation();
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converter.add_operation(scale_operation);
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RotateOperation *rotate_operation = new RotateOperation();
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rotate_operation->set_do_degree2_rad_conversion(false);
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converter.add_operation(rotate_operation);
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TranslateOperation *translate_operation = new TranslateOperation();
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converter.add_operation(translate_operation);
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SetSamplerOperation *sampler = new SetSamplerOperation();
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sampler->set_sampler((PixelSampler)this->get_bnode()->custom1);
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converter.add_operation(sampler);
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converter.map_input_socket(image_input, sampler->get_input_socket(0));
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converter.add_link(sampler->get_output_socket(), scale_operation->get_input_socket(0));
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converter.map_input_socket(scale_input, scale_operation->get_input_socket(1));
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converter.map_input_socket(scale_input,
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scale_operation->get_input_socket(2)); // xscale = yscale
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converter.add_link(scale_operation->get_output_socket(),
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rotate_operation->get_input_socket(0));
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converter.map_input_socket(angle_input, rotate_operation->get_input_socket(1));
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converter.add_link(rotate_operation->get_output_socket(),
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translate_operation->get_input_socket(0));
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converter.map_input_socket(x_input, translate_operation->get_input_socket(1));
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converter.map_input_socket(y_input, translate_operation->get_input_socket(2));
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converter.map_output_socket(get_output_socket(), translate_operation->get_output_socket());
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break;
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}
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case eExecutionModel::FullFrame: {
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ScaleRelativeOperation *scale_operation = new ScaleRelativeOperation();
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converter.add_operation(scale_operation);
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RotateOperation *rotate_operation = new RotateOperation();
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rotate_operation->set_do_degree2_rad_conversion(false);
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converter.add_operation(rotate_operation);
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TranslateOperation *translate_operation = new TranslateCanvasOperation();
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converter.add_operation(translate_operation);
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PixelSampler sampler = (PixelSampler)this->get_bnode()->custom1;
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scale_operation->set_sampler(sampler);
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rotate_operation->set_sampler(sampler);
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converter.map_input_socket(image_input, scale_operation->get_input_socket(0));
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converter.map_input_socket(scale_input, scale_operation->get_input_socket(1));
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converter.map_input_socket(scale_input,
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scale_operation->get_input_socket(2)); // xscale = yscale
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converter.add_link(scale_operation->get_output_socket(),
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rotate_operation->get_input_socket(0));
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converter.map_input_socket(angle_input, rotate_operation->get_input_socket(1));
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converter.add_link(rotate_operation->get_output_socket(),
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translate_operation->get_input_socket(0));
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converter.map_input_socket(x_input, translate_operation->get_input_socket(1));
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converter.map_input_socket(y_input, translate_operation->get_input_socket(2));
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converter.map_output_socket(get_output_socket(), translate_operation->get_output_socket());
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break;
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}
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}
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}
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} // namespace blender::compositor
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