It was weird concept which was calculating scene FPS, but from the depgraph side. It was misleading, especially for the initial evaluation of FPS of nan. If we want FPS counters this needs to be done on a higher level in the code. Pull Request: https://projects.blender.org/blender/blender/pulls/114782
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
/* SPDX-FileCopyrightText: 2013 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup depsgraph
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "intern/depsgraph_type.hh"
|
|
|
|
#include "BKE_global.h"
|
|
|
|
#include "DEG_depsgraph_debug.hh"
|
|
|
|
namespace blender::deg {
|
|
|
|
class DepsgraphDebug {
|
|
public:
|
|
DepsgraphDebug();
|
|
|
|
bool do_time_debug() const;
|
|
|
|
void begin_graph_evaluation();
|
|
void end_graph_evaluation();
|
|
|
|
/* NOTE: Corresponds to G_DEBUG_DEPSGRAPH_* flags. */
|
|
int flags;
|
|
|
|
/* Name of this dependency graph (is used for debug prints, helping to distinguish graphs
|
|
* created for different view layer). */
|
|
string name;
|
|
|
|
protected:
|
|
/* Maximum number of counters used to calculate frame rate of depsgraph update. */
|
|
static const constexpr int MAX_FPS_COUNTERS = 64;
|
|
|
|
/* Point in time when last graph evaluation began.
|
|
* Is initialized from begin_graph_evaluation() when time debug is enabled.
|
|
*/
|
|
double graph_evaluation_start_time_;
|
|
};
|
|
|
|
#define DEG_DEBUG_PRINTF(depsgraph, type, ...) \
|
|
do { \
|
|
if (DEG_debug_flags_get(depsgraph) & G_DEBUG_DEPSGRAPH_##type) { \
|
|
DEG_debug_print_begin(depsgraph); \
|
|
fprintf(stdout, __VA_ARGS__); \
|
|
} \
|
|
} while (0)
|
|
|
|
#define DEG_GLOBAL_DEBUG_PRINTF(type, ...) \
|
|
do { \
|
|
if (G.debug & G_DEBUG_DEPSGRAPH_##type) { \
|
|
fprintf(stdout, __VA_ARGS__); \
|
|
} \
|
|
} while (0)
|
|
|
|
#define DEG_ERROR_PRINTF(...) \
|
|
do { \
|
|
fprintf(stderr, __VA_ARGS__); \
|
|
fflush(stderr); \
|
|
} while (0)
|
|
|
|
bool terminal_do_color(void);
|
|
string color_for_pointer(const void *pointer);
|
|
string color_end(void);
|
|
|
|
} // namespace blender::deg
|