Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
6a290d8e2ac2e23be10dddf086a103df7343a6ed
test/source
History
Miika Hamalainen a8ec403d72 Fix: Smoke adaptive domain applied velocity in wrong unit space causing high velocities never apply additional margin ahead the fluid.
Also skip new flow velocity because thats not accurate enough to be of any use in there.
2013-05-21 18:59:46 +00:00
..
blender
Fix: Smoke adaptive domain applied velocity in wrong unit space causing high velocities never apply additional margin ahead the fluid.
2013-05-21 18:59:46 +00:00
blenderplayer
This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
2013-05-17 07:10:10 +00:00
creator
Fix #35443: Animation player doesn't play some movie formats
2013-05-21 12:18:35 +00:00
gameengine
code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on.
2013-05-20 18:42:28 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
freestyle lineset tag attribute was defined but not used, also some code cleanup.
2013-04-07 01:38:03 +00:00
CMakeLists.txt
…
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
Powered by Gitea Version: 1.24.6 Page: 1021ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API