Files
test/intern/cycles/util/math_float4.h
Lukas Stockner 8cb5e05c48 Cleanup: Cycles: Deduplicate kernel attribute code using templating
The attribute handling code in the kernel is currently highly duplicated since
it needs to handle five different data types and we couldn't use templates
back then.
We can now, so might as well make use of it and get rid of ~1000 lines.

There are also some small fixes for the GPU OSL code:
- Wrong derivative for .w component when converting float2/float3->float4
- Different conversion for float2->float (CPU averages, GPU used to take .x)
- Removed useless code for converting to float2, not used by OSL

Pull Request: https://projects.blender.org/blender/blender/pulls/134694
2025-02-20 19:28:45 +01:00

635 lines
15 KiB
C++

/* SPDX-FileCopyrightText: 2011-2013 Intel Corporation
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "util/math_base.h"
#include "util/types_float4.h"
CCL_NAMESPACE_BEGIN
ccl_device_inline float4 zero_float4()
{
#ifdef __KERNEL_SSE__
return float4(_mm_setzero_ps());
#else
return make_float4(0.0f);
#endif
}
ccl_device_inline float4 one_float4()
{
return make_float4(1.0f);
}
ccl_device_template_spec float4 make_zero()
{
return zero_float4();
}
ccl_device_inline int4 cast(const float4 a)
{
#ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(a));
#else
return make_int4(
__float_as_int(a.x), __float_as_int(a.y), __float_as_int(a.z), __float_as_int(a.w));
#endif
}
#if !defined(__KERNEL_METAL__)
ccl_device_inline float4 operator-(const float4 &a)
{
# ifdef __KERNEL_SSE__
const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
return float4(_mm_xor_ps(a.m128, mask));
# else
return make_float4(-a.x, -a.y, -a.z, -a.w);
# endif
}
ccl_device_inline float4 operator*(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_mul_ps(a.m128, b.m128));
# else
return make_float4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
# endif
}
ccl_device_inline float4 operator*(const float4 a, const float f)
{
# if defined(__KERNEL_SSE__)
return a * make_float4(f);
# else
return make_float4(a.x * f, a.y * f, a.z * f, a.w * f);
# endif
}
ccl_device_inline float4 operator*(float f, const float4 a)
{
return a * f;
}
ccl_device_inline float4 operator/(const float4 a, const float f)
{
return a * (1.0f / f);
}
ccl_device_inline float4 operator/(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_div_ps(a.m128, b.m128));
# else
return make_float4(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
# endif
}
ccl_device_inline float4 operator+(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_add_ps(a.m128, b.m128));
# else
return make_float4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
# endif
}
ccl_device_inline float4 operator+(const float4 a, const float f)
{
return a + make_float4(f);
}
ccl_device_inline float4 operator-(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_sub_ps(a.m128, b.m128));
# else
return make_float4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
# endif
}
ccl_device_inline float4 operator-(const float4 a, const float f)
{
return a - make_float4(f);
}
ccl_device_inline float4 operator+=(float4 &a, const float4 b)
{
return a = a + b;
}
ccl_device_inline float4 operator-=(float4 &a, const float4 b)
{
return a = a - b;
}
ccl_device_inline float4 operator*=(float4 &a, const float4 b)
{
return a = a * b;
}
ccl_device_inline float4 operator*=(float4 &a, const float f)
{
return a = a * f;
}
ccl_device_inline float4 operator/=(float4 &a, const float4 b)
{
return a = a / b;
}
ccl_device_inline float4 operator/=(float4 &a, const float f)
{
return a = a / f;
}
ccl_device_inline int4 operator<(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(_mm_cmplt_ps(a.m128, b.m128)));
# else
return make_int4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w);
# endif
}
ccl_device_inline int4 operator>=(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(_mm_cmpge_ps(a.m128, b.m128)));
# else
return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w);
# endif
}
ccl_device_inline int4 operator<=(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(_mm_cmple_ps(a.m128, b.m128)));
# else
return make_int4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w);
# endif
}
ccl_device_inline bool operator==(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 15) == 15;
# else
return (a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w);
# endif
}
ccl_device_inline float4 operator^(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_xor_ps(a.m128, b.m128));
# else
return make_float4(__uint_as_float(__float_as_uint(a.x) ^ __float_as_uint(b.x)),
__uint_as_float(__float_as_uint(a.y) ^ __float_as_uint(b.y)),
__uint_as_float(__float_as_uint(a.z) ^ __float_as_uint(b.z)),
__uint_as_float(__float_as_uint(a.w) ^ __float_as_uint(b.w)));
# endif
}
ccl_device_inline float4 min(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_min_ps(a.m128, b.m128));
# else
return make_float4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));
# endif
}
ccl_device_inline float4 max(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_max_ps(a.m128, b.m128));
# else
return make_float4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));
# endif
}
ccl_device_inline float4 clamp(const float4 a, const float4 mn, const float4 mx)
{
return min(max(a, mn), mx);
}
#endif /* !__KERNEL_METAL__*/
ccl_device_inline float4 madd(const float4 a, const float4 b, const float4 c)
{
#ifdef __KERNEL_SSE__
# ifdef __KERNEL_NEON__
return float4(vfmaq_f32(c, a, b));
# elif defined(__KERNEL_AVX2__)
return float4(_mm_fmadd_ps(a, b, c));
# else
return a * b + c;
# endif
#else
return a * b + c;
#endif
}
ccl_device_inline float4 msub(const float4 a, const float4 b, const float4 c)
{
#ifdef __KERNEL_SSE__
# ifdef __KERNEL_NEON__
return float4(vfmaq_f32(vnegq_f32(c), a, b));
# elif defined(__KERNEL_AVX2__)
return float4(_mm_fmsub_ps(a, b, c));
# else
return a * b - c;
# endif
#else
return a * b - c;
#endif
}
#ifdef __KERNEL_SSE__
template<size_t i0, const size_t i1, const size_t i2, const size_t i3>
__forceinline float4 shuffle(const float4 a)
{
# ifdef __KERNEL_NEON__
return float4(shuffle_neon<float32x4_t, i0, i1, i2, i3>(a.m128));
# else
return float4(
_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(a), _MM_SHUFFLE(i3, i2, i1, i0))));
# endif
}
template<> __forceinline float4 shuffle<0, 1, 0, 1>(const float4 a)
{
return float4(_mm_movelh_ps(a, a));
}
template<> __forceinline float4 shuffle<2, 3, 2, 3>(const float4 a)
{
return float4(_mm_movehl_ps(a, a));
}
# ifdef __KERNEL_SSE3__
template<> __forceinline float4 shuffle<0, 0, 2, 2>(const float4 a)
{
return float4(_mm_moveldup_ps(a));
}
template<> __forceinline float4 shuffle<1, 1, 3, 3>(const float4 a)
{
return float4(_mm_movehdup_ps(a));
}
# endif /* __KERNEL_SSE3__ */
template<size_t i0, const size_t i1, const size_t i2, const size_t i3>
__forceinline float4 shuffle(const float4 a, const float4 b)
{
# ifdef __KERNEL_NEON__
return float4(shuffle_neon<float32x4_t, i0, i1, i2, i3>(a, b));
# else
return float4(_mm_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0)));
# endif
}
template<size_t i0> __forceinline float4 shuffle(const float4 a)
{
return shuffle<i0, i0, i0, i0>(a);
}
template<size_t i0> __forceinline float4 shuffle(const float4 a, const float4 b)
{
# ifdef __KERNEL_NEON__
return float4(shuffle_neon<float32x4_t, i0, i0, i0, i0>(a, b));
# else
return float4(_mm_shuffle_ps(a, b, _MM_SHUFFLE(i0, i0, i0, i0)));
# endif
}
template<> __forceinline float4 shuffle<0, 1, 0, 1>(const float4 a, const float4 b)
{
return float4(_mm_movelh_ps(a, b));
}
template<> __forceinline float4 shuffle<2, 3, 2, 3>(const float4 a, const float4 b)
{
return float4(_mm_movehl_ps(b, a));
}
template<size_t i> __forceinline float extract(const float4 a)
{
return _mm_cvtss_f32(shuffle<i, i, i, i>(a));
}
template<> __forceinline float extract<0>(const float4 a)
{
return _mm_cvtss_f32(a);
}
#endif
ccl_device_inline float reduce_add(const float4 a)
{
#if defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
return vaddvq_f32(a);
# elif defined(__KERNEL_SSE3__)
float4 h(_mm_hadd_ps(a.m128, a.m128));
return _mm_cvtss_f32(_mm_hadd_ps(h.m128, h.m128));
# else
float4 h(shuffle<1, 0, 3, 2>(a) + a);
return _mm_cvtss_f32(shuffle<2, 3, 0, 1>(h) + h);
# endif
#else
return a.x + a.y + a.z + a.w;
#endif
}
ccl_device_inline float reduce_min(const float4 a)
{
#if defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
return vminvq_f32(a);
# else
float4 h = min(shuffle<1, 0, 3, 2>(a), a);
return _mm_cvtss_f32(min(shuffle<2, 3, 0, 1>(h), h));
# endif
#else
return min(min(a.x, a.y), min(a.z, a.w));
#endif
}
ccl_device_inline float reduce_max(const float4 a)
{
#if defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
return vmaxvq_f32(a);
# else
float4 h = max(shuffle<1, 0, 3, 2>(a), a);
return _mm_cvtss_f32(max(shuffle<2, 3, 0, 1>(h), h));
# endif
#else
return max(max(a.x, a.y), max(a.z, a.w));
#endif
}
#if !defined(__KERNEL_METAL__)
ccl_device_inline float dot(const float4 a, const float4 b)
{
# if defined(__KERNEL_SSE42__) && defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
const __m128 t = vmulq_f32(a, b);
return vaddvq_f32(t);
# else
return _mm_cvtss_f32(_mm_dp_ps(a, b, 0xFF));
# endif
# else
return (a.x * b.x + a.y * b.y) + (a.z * b.z + a.w * b.w);
# endif
}
#endif /* !defined(__KERNEL_METAL__) */
ccl_device_inline float len(const float4 a)
{
return sqrtf(dot(a, a));
}
ccl_device_inline float len_squared(const float4 a)
{
return dot(a, a);
}
ccl_device_inline float4 sqr(const float4 a)
{
return a * a;
}
#if !defined(__KERNEL_METAL__)
ccl_device_inline float distance(const float4 a, const float4 b)
{
return len(a - b);
}
ccl_device_inline float4 sqrt(const float4 a)
{
# ifdef __KERNEL_SSE__
return float4(_mm_sqrt_ps(a.m128));
# else
return make_float4(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z), sqrtf(a.w));
# endif
}
ccl_device_inline float4 cross(const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
return (shuffle<1, 2, 0, 0>(a) * shuffle<2, 0, 1, 0>(b)) -
(shuffle<2, 0, 1, 0>(a) * shuffle<1, 2, 0, 0>(b));
# else
return make_float4(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x, 0.0f);
# endif
}
ccl_device_inline bool is_zero(const float4 a)
{
# ifdef __KERNEL_SSE__
return a == zero_float4();
# else
return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f && a.w == 0.0f);
# endif
}
ccl_device_inline float average(const float4 a)
{
return reduce_add(a) * 0.25f;
}
ccl_device_inline float4 normalize(const float4 a)
{
return a / len(a);
}
ccl_device_inline float4 safe_normalize(const float4 a)
{
const float t = len(a);
return (t != 0.0f) ? a / t : a;
}
ccl_device_inline float4 fabs(const float4 a)
{
# if defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
return float4(vabsq_f32(a));
# else
return float4(_mm_and_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff))));
# endif
# else
return make_float4(fabsf(a.x), fabsf(a.y), fabsf(a.z), fabsf(a.w));
# endif
}
ccl_device_inline float4 fmod(const float4 a, const float b)
{
return make_float4(fmodf(a.x, b), fmodf(a.y, b), fmodf(a.z, b), fmodf(a.w, b));
}
ccl_device_inline float4 floor(const float4 a)
{
# ifdef __KERNEL_SSE__
# if defined(__KERNEL_NEON__)
return float4(vrndmq_f32(a));
# else
return float4(_mm_floor_ps(a));
# endif
# else
return make_float4(floorf(a.x), floorf(a.y), floorf(a.z), floorf(a.w));
# endif
}
ccl_device_inline float4 floorfrac(const float4 x, ccl_private int4 *i)
{
# ifdef __KERNEL_SSE__
const float4 f = floor(x);
*i = int4(_mm_cvttps_epi32(f.m128));
return x - f;
# else
float4 r;
r.x = floorfrac(x.x, &i->x);
r.y = floorfrac(x.y, &i->y);
r.z = floorfrac(x.z, &i->z);
r.w = floorfrac(x.w, &i->w);
return r;
# endif
}
ccl_device_inline float4 mix(const float4 a, const float4 b, const float t)
{
return a + t * (b - a);
}
ccl_device_inline float4 mix(const float4 a, const float4 b, const float4 t)
{
return a + t * (b - a);
}
ccl_device_inline float4 saturate(const float4 a)
{
return make_float4(saturatef(a.x), saturatef(a.y), saturatef(a.z), saturatef(a.w));
}
ccl_device_inline float4 exp(const float4 v)
{
return make_float4(expf(v.x), expf(v.y), expf(v.z), expf(v.z));
}
ccl_device_inline float4 log(const float4 v)
{
return make_float4(logf(v.x), logf(v.y), logf(v.z), logf(v.z));
}
#endif /* !__KERNEL_METAL__*/
ccl_device_inline bool isequal(const float4 a, const float4 b)
{
#if defined(__KERNEL_METAL__)
return all(a == b);
#else
return a == b;
#endif
}
#ifndef __KERNEL_GPU__
ccl_device_inline float4 select(const int4 mask, const float4 a, const float4 b)
{
# ifdef __KERNEL_SSE__
# ifdef __KERNEL_SSE42__
return float4(_mm_blendv_ps(b.m128, a.m128, _mm_castsi128_ps(mask.m128)));
# else
return float4(
_mm_or_ps(_mm_and_ps(_mm_castsi128_ps(mask), a), _mm_andnot_ps(_mm_castsi128_ps(mask), b)));
# endif
# else
return make_float4(
(mask.x) ? a.x : b.x, (mask.y) ? a.y : b.y, (mask.z) ? a.z : b.z, (mask.w) ? a.w : b.w);
# endif
}
ccl_device_inline float4 mask(const int4 mask, const float4 a)
{
/* Replace elements of x with zero where mask isn't set. */
return select(mask, a, zero_float4());
}
ccl_device_inline float4 load_float4(const ccl_private float *v)
{
# ifdef __KERNEL_SSE__
return float4(_mm_loadu_ps(v));
# else
return make_float4(v[0], v[1], v[2], v[3]);
# endif
}
#endif /* !__KERNEL_GPU__ */
ccl_device_inline float4 safe_divide(const float4 a, const float b)
{
return (b != 0.0f) ? a / b : zero_float4();
}
ccl_device_inline float4 safe_divide(const float4 a, const float4 b)
{
return make_float4((b.x != 0.0f) ? a.x / b.x : 0.0f,
(b.y != 0.0f) ? a.y / b.y : 0.0f,
(b.z != 0.0f) ? a.z / b.z : 0.0f,
(b.w != 0.0f) ? a.w / b.w : 0.0f);
}
ccl_device_inline bool isfinite_safe(const float4 v)
{
return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z) && isfinite_safe(v.w);
}
ccl_device_inline float4 ensure_finite(const float4 v)
{
float4 r = v;
if (!isfinite_safe(r.x)) {
r.x = 0.0f;
}
if (!isfinite_safe(r.y)) {
r.y = 0.0f;
}
if (!isfinite_safe(r.z)) {
r.z = 0.0f;
}
if (!isfinite_safe(r.w)) {
r.w = 0.0f;
}
return r;
}
/* Consistent name for this would be pow, but HIP compiler crashes in name mangling. */
ccl_device_inline float4 power(const float4 v, const float e)
{
return make_float4(powf(v.x, e), powf(v.y, e), powf(v.z, e), powf(v.w, e));
}
#if !defined(__KERNEL_METAL__) && !defined(__KERNEL_ONEAPI__)
/* Int/Float conversion */
ccl_device_inline int4 __float4_as_int4(const float4 f)
{
# ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(f.m128));
# else
return make_int4(
__float_as_int(f.x), __float_as_int(f.y), __float_as_int(f.z), __float_as_int(f.w));
# endif
}
ccl_device_inline float4 __int4_as_float4(const int4 i)
{
# ifdef __KERNEL_SSE__
return float4(_mm_castsi128_ps(i.m128));
# else
return make_float4(
__int_as_float(i.x), __int_as_float(i.y), __int_as_float(i.z), __int_as_float(i.w));
# endif
}
#endif /* !defined(__KERNEL_METAL__) && !defined(__KERNEL_ONEAPI__) */
CCL_NAMESPACE_END