Files
test/intern/opensubdiv/internal/evaluator/eval_output_gpu.h
Jeroen Bakker 4a95c0405c Cleanup: Subdiv: Remove wrapper OpenSubdiv_Buffer
`OpenSubdiv_Buffer` is a wrapper that was introduced at the time
that Blender couldn't use CPP directly. It contains a pointer to
a VertBuf and callbacks to use GPU module on that buffer.

This PR replaces OpenSubdiv_Buffer with `blender::gpu::VertBuf` and
removes the wrapper.

NOTE: OpenSubdiv tests are added to blender_test executable to make the
library dependencies not to complicated.

Pull Request: https://projects.blender.org/blender/blender/pulls/135389
2025-03-04 07:51:15 +01:00

59 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later
*
* Author: Sergey Sharybin. */
#ifndef OPENSUBDIV_EVAL_OUTPUT_GPU_H_
#define OPENSUBDIV_EVAL_OUTPUT_GPU_H_
#include "internal/evaluator/eval_output.h"
#include "internal/evaluator/gl_compute_evaluator.h"
#include <opensubdiv/osd/glPatchTable.h>
#include <opensubdiv/osd/glVertexBuffer.h>
using OpenSubdiv::Osd::GLVertexBuffer;
namespace blender::opensubdiv {
class GpuEvalOutput : public VolatileEvalOutput<GLVertexBuffer,
GLVertexBuffer,
GLStencilTableSSBO,
GLPatchTable,
GLComputeEvaluator> {
public:
GpuEvalOutput(const StencilTable *vertex_stencils,
const StencilTable *varying_stencils,
const std::vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = nullptr);
void fillPatchArraysBuffer(blender::gpu::VertBuf *patch_arrays_buffer) override;
void wrapPatchIndexBuffer(blender::gpu::VertBuf *patch_index_buffer) override;
void wrapPatchParamBuffer(blender::gpu::VertBuf *patch_param_buffer) override;
void wrapSrcBuffer(blender::gpu::VertBuf *src_buffer) override;
void wrapSrcVertexDataBuffer(blender::gpu::VertBuf *src_buffer) override;
void fillFVarPatchArraysBuffer(const int face_varying_channel,
blender::gpu::VertBuf *patch_arrays_buffer) override;
void wrapFVarPatchIndexBuffer(const int face_varying_channel,
blender::gpu::VertBuf *patch_index_buffer) override;
void wrapFVarPatchParamBuffer(const int face_varying_channel,
blender::gpu::VertBuf *patch_param_buffer) override;
void wrapFVarSrcBuffer(const int face_varying_channel,
blender::gpu::VertBuf *src_buffer) override;
};
} // namespace blender::opensubdiv
#endif // OPENSUBDIV_EVAL_OUTPUT_GPU_H_