Files
test/source/blender/draw/intern/shaders/draw_view_clipping_lib.glsl
Clément Foucault f8195e0bb4 Fix: Overlay: Broken shader compilation
Caused by the changes in UBO members.
This removes the duplicated lib used by overlay
and reuse the same side clip plane UBO mechanism
as workbench.
2025-02-19 17:46:47 +01:00

51 lines
1.4 KiB
GLSL

/* SPDX-FileCopyrightText: 2022-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#if defined(GPU_VERTEX_SHADER) || defined(GPU_GEOMETRY_SHADER)
VERTEX_SHADER_CREATE_INFO(drw_clipped)
void view_clipping_distances(vec3 wpos)
{
# ifdef USE_WORLD_CLIP_PLANES
vec4 pos_4d = vec4(wpos, 1.0);
gl_ClipDistance[0] = dot(drw_clipping_[0], pos_4d);
gl_ClipDistance[1] = dot(drw_clipping_[1], pos_4d);
gl_ClipDistance[2] = dot(drw_clipping_[2], pos_4d);
gl_ClipDistance[3] = dot(drw_clipping_[3], pos_4d);
gl_ClipDistance[4] = dot(drw_clipping_[4], pos_4d);
gl_ClipDistance[5] = dot(drw_clipping_[5], pos_4d);
# endif
}
void view_clipping_distances_bypass()
{
# ifdef USE_WORLD_CLIP_PLANES
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 1.0;
gl_ClipDistance[2] = 1.0;
gl_ClipDistance[3] = 1.0;
gl_ClipDistance[4] = 1.0;
gl_ClipDistance[5] = 1.0;
# endif
}
/* Kept as define for compiler compatibility. */
# ifdef USE_WORLD_CLIP_PLANES
# define view_clipping_distances_set(c) \
gl_ClipDistance[0] = (c).gl_ClipDistance[0]; \
gl_ClipDistance[1] = (c).gl_ClipDistance[1]; \
gl_ClipDistance[2] = (c).gl_ClipDistance[2]; \
gl_ClipDistance[3] = (c).gl_ClipDistance[3]; \
gl_ClipDistance[4] = (c).gl_ClipDistance[4]; \
gl_ClipDistance[5] = (c).gl_ClipDistance[5];
# else
# define view_clipping_distances_set(c)
# endif
#endif