Files
test/source/blender/editors/physics/rigidbody_constraint.cc
Bastien Montagne 87a4c0d3a8 Refactor: Make Library.runtime an allocated pointer.
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.

Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
  * Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
  dedicated utils, `search_filepath_abs`, instead of using
  `BLI_findstring`.

Pull Request: https://projects.blender.org/blender/blender/pulls/134188
2025-02-07 17:47:16 +01:00

212 lines
6.0 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editor_physics
* \brief Rigid Body constraint editing operators
*/
#include <cstdlib>
#include <cstring>
#include "DNA_collection_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "BKE_collection.hh"
#include "BKE_context.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_library.hh"
#include "BKE_report.hh"
#include "BKE_rigidbody.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_enum_types.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_object.hh"
#include "ED_physics.hh"
#include "ED_screen.hh"
#include "physics_intern.hh"
/* ********************************************** */
/* Helper API's for RigidBody Constraint Editing */
static bool operator_rigidbody_constraints_editable_poll(Scene *scene)
{
if (scene == nullptr || !ID_IS_EDITABLE(scene) || ID_IS_OVERRIDE_LIBRARY(scene) ||
(scene->rigidbody_world != nullptr && scene->rigidbody_world->constraints != nullptr &&
(!ID_IS_EDITABLE(scene->rigidbody_world->constraints) ||
ID_IS_OVERRIDE_LIBRARY(scene->rigidbody_world->constraints))))
{
return false;
}
return true;
}
static bool ED_operator_rigidbody_con_active_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
if (!operator_rigidbody_constraints_editable_poll(scene)) {
return false;
}
if (ED_operator_object_active_editable(C)) {
Object *ob = blender::ed::object::context_active_object(C);
return (ob && ob->rigidbody_constraint);
}
return false;
}
static bool ED_operator_rigidbody_con_add_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
if (!operator_rigidbody_constraints_editable_poll(scene)) {
return false;
}
return ED_operator_object_active_editable(C);
}
bool ED_rigidbody_constraint_add(
Main *bmain, Scene *scene, Object *ob, int type, ReportList *reports)
{
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
/* check that object doesn't already have a constraint */
if (ob->rigidbody_constraint) {
BKE_reportf(
reports, RPT_INFO, "Object '%s' already has a Rigid Body Constraint", ob->id.name + 2);
return false;
}
/* create constraint group if it doesn't already exits */
if (rbw->constraints == nullptr) {
rbw->constraints = BKE_collection_add(bmain, nullptr, "RigidBodyConstraints");
id_us_plus(&rbw->constraints->id);
}
/* make rigidbody constraint settings */
ob->rigidbody_constraint = BKE_rigidbody_create_constraint(scene, ob, type);
/* add constraint to rigid body constraint group */
BKE_collection_object_add(bmain, rbw->constraints, ob);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
DEG_id_tag_update(&rbw->constraints->id, ID_RECALC_SYNC_TO_EVAL);
return true;
}
void ED_rigidbody_constraint_remove(Main *bmain, Scene *scene, Object *ob)
{
BKE_rigidbody_remove_constraint(bmain, scene, ob, false);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
}
/* ********************************************** */
/* Active Object Add/Remove Operators */
/* ************ Add Rigid Body Constraint ************** */
static int rigidbody_con_add_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
int type = RNA_enum_get(op->ptr, "type");
bool changed;
/* sanity checks */
if (ELEM(nullptr, scene, rbw)) {
BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to add Rigid Body Constraint to");
return OPERATOR_CANCELLED;
}
/* apply to active object */
changed = ED_rigidbody_constraint_add(bmain, scene, ob, type, op->reports);
if (changed) {
/* send updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, nullptr);
/* done */
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void RIGIDBODY_OT_constraint_add(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_constraint_add";
ot->name = "Add Rigid Body Constraint";
ot->description = "Add Rigid Body Constraint to active object";
/* callbacks */
ot->exec = rigidbody_con_add_exec;
ot->poll = ED_operator_rigidbody_con_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna,
"type",
rna_enum_rigidbody_constraint_type_items,
RBC_TYPE_FIXED,
"Rigid Body Constraint Type",
"");
}
/* ************ Remove Rigid Body Constraint ************** */
static int rigidbody_con_remove_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
/* apply to active object */
if (ELEM(nullptr, ob, ob->rigidbody_constraint)) {
BKE_report(op->reports, RPT_ERROR, "Object has no Rigid Body Constraint to remove");
return OPERATOR_CANCELLED;
}
ED_rigidbody_constraint_remove(bmain, scene, ob);
/* send updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, nullptr);
/* done */
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_constraint_remove(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_constraint_remove";
ot->name = "Remove Rigid Body Constraint";
ot->description = "Remove Rigid Body Constraint from Object";
/* callbacks */
ot->exec = rigidbody_con_remove_exec;
ot->poll = ED_operator_rigidbody_con_active_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}