Though "Point Cloud" written as two words is technically correct and should be used in the UI, as one word it's typically easier to write and parse when reading. We had a mix of both before this patch, so better to unify this as well. This commit also renames the editor/intern/ files to remove pointcloud_ prefix. point_cloud was only preserved on the user facing strings: * is_type_point_cloud * use_new_point_cloud_type Pull Request: https://projects.blender.org/blender/blender/pulls/134803
134 lines
3.1 KiB
CMake
134 lines
3.1 KiB
CMake
# SPDX-FileCopyrightText: 2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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../include
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../space_sequencer
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../../makesrna
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# RNA_prototypes.hh
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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set(INC_SYS
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)
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set(SRC
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ed_draw.cc
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ed_transverts.cc
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ed_util.cc
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ed_util_imbuf.cc
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ed_util_ops.cc
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ed_viewer_path.cc
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gizmo_utils.cc
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numinput.cc
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select_utils.cc
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# general includes
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../include/BIF_glutil.hh
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../include/ED_anim_api.hh
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../include/ED_armature.hh
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../include/ED_asset.hh
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../include/ED_asset_menu_utils.hh
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../include/ED_buttons.hh
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../include/ED_clip.hh
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../include/ED_curve.hh
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../include/ED_curves.hh
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../include/ED_curves_sculpt.hh
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../include/ED_datafiles.h
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../include/ED_file_indexer.hh
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../include/ED_fileselect.hh
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../include/ED_geometry.hh
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../include/ED_gizmo_library.hh
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../include/ED_gizmo_utils.hh
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../include/ED_gpencil_legacy.hh
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../include/ED_grease_pencil.hh
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../include/ED_id_management.hh
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../include/ED_image.hh
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../include/ED_info.hh
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../include/ED_keyframes_draw.hh
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../include/ED_keyframes_edit.hh
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../include/ED_keyframes_keylist.hh
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../include/ED_keyframing.hh
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../include/ED_lattice.hh
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../include/ED_markers.hh
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../include/ED_mask.hh
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../include/ED_mball.hh
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../include/ED_mesh.hh
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../include/ED_node.hh
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../include/ED_node_c.hh
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../include/ED_node_preview.hh
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../include/ED_numinput.hh
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../include/ED_object.hh
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../include/ED_object_vgroup.hh
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../include/ED_outliner.hh
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../include/ED_paint.hh
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../include/ED_particle.hh
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../include/ED_physics.hh
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../include/ED_pointcloud.hh
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../include/ED_render.hh
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../include/ED_scene.hh
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../include/ED_screen.hh
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../include/ED_screen_types.hh
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../include/ED_sculpt.hh
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../include/ED_select_utils.hh
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../include/ED_sequencer.hh
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../include/ED_sound.hh
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../include/ED_space_api.hh
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../include/ED_spreadsheet.hh
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../include/ED_text.hh
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../include/ED_time_scrub_ui.hh
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../include/ED_transform.hh
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../include/ED_transform_snap_object_context.hh
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../include/ED_transverts.hh
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../include/ED_undo.hh
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../include/ED_userpref.hh
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../include/ED_util.hh
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../include/ED_util_imbuf.hh
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../include/ED_uvedit.hh
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../include/ED_view3d.hh
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../include/ED_view3d_offscreen.hh
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../include/ED_viewer_path.hh
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../include/UI_abstract_view.hh
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../include/UI_grid_view.hh
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../include/UI_icons.hh
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../include/UI_interface.hh
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../include/UI_interface_c.hh
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../include/UI_interface_icons.hh
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../include/UI_resources.hh
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../include/UI_string_search.hh
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../include/UI_tree_view.hh
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../include/UI_view2d.hh
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)
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set(LIB
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PRIVATE bf::animrig
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PRIVATE bf::asset_system
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PRIVATE bf::blenfont
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PRIVATE bf::blenkernel
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PRIVATE bf::blenlib
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PRIVATE bf::blentranslation
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PRIVATE bf::bmesh
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PRIVATE bf::depsgraph
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PRIVATE bf::dna
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PRIVATE bf::gpu
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PRIVATE bf::imbuf
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PRIVATE bf::intern::clog
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PRIVATE bf::intern::guardedalloc
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PRIVATE bf::sequencer
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PRIVATE bf::windowmanager
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)
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if(WITH_PYTHON)
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add_definitions(-DWITH_PYTHON)
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list(APPEND INC
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../../python
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)
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endif()
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blender_add_lib(bf_editor_util "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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# RNA_prototypes.hh
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add_dependencies(bf_editor_util bf_rna)
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