Files
test/source/blender/editors/util/CMakeLists.txt
Dalai Felinto 1584cd9aa5 Cleanup: Rename point cloud to pointcloud / POINT_CLOUD to POINTCLOUD
Though "Point Cloud" written as two words is technically correct and should be used in the UI, as one word it's typically easier to write and parse when reading. We had a mix of both before this patch, so better to unify this as well.

This commit also renames the editor/intern/ files to remove pointcloud_ prefix.
point_cloud was only preserved on the user facing strings:

* is_type_point_cloud
* use_new_point_cloud_type

Pull Request: https://projects.blender.org/blender/blender/pulls/134803
2025-02-19 17:11:08 +01:00

134 lines
3.1 KiB
CMake

# SPDX-FileCopyrightText: 2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
../include
../space_sequencer
../../makesrna
# RNA_prototypes.hh
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(INC_SYS
)
set(SRC
ed_draw.cc
ed_transverts.cc
ed_util.cc
ed_util_imbuf.cc
ed_util_ops.cc
ed_viewer_path.cc
gizmo_utils.cc
numinput.cc
select_utils.cc
# general includes
../include/BIF_glutil.hh
../include/ED_anim_api.hh
../include/ED_armature.hh
../include/ED_asset.hh
../include/ED_asset_menu_utils.hh
../include/ED_buttons.hh
../include/ED_clip.hh
../include/ED_curve.hh
../include/ED_curves.hh
../include/ED_curves_sculpt.hh
../include/ED_datafiles.h
../include/ED_file_indexer.hh
../include/ED_fileselect.hh
../include/ED_geometry.hh
../include/ED_gizmo_library.hh
../include/ED_gizmo_utils.hh
../include/ED_gpencil_legacy.hh
../include/ED_grease_pencil.hh
../include/ED_id_management.hh
../include/ED_image.hh
../include/ED_info.hh
../include/ED_keyframes_draw.hh
../include/ED_keyframes_edit.hh
../include/ED_keyframes_keylist.hh
../include/ED_keyframing.hh
../include/ED_lattice.hh
../include/ED_markers.hh
../include/ED_mask.hh
../include/ED_mball.hh
../include/ED_mesh.hh
../include/ED_node.hh
../include/ED_node_c.hh
../include/ED_node_preview.hh
../include/ED_numinput.hh
../include/ED_object.hh
../include/ED_object_vgroup.hh
../include/ED_outliner.hh
../include/ED_paint.hh
../include/ED_particle.hh
../include/ED_physics.hh
../include/ED_pointcloud.hh
../include/ED_render.hh
../include/ED_scene.hh
../include/ED_screen.hh
../include/ED_screen_types.hh
../include/ED_sculpt.hh
../include/ED_select_utils.hh
../include/ED_sequencer.hh
../include/ED_sound.hh
../include/ED_space_api.hh
../include/ED_spreadsheet.hh
../include/ED_text.hh
../include/ED_time_scrub_ui.hh
../include/ED_transform.hh
../include/ED_transform_snap_object_context.hh
../include/ED_transverts.hh
../include/ED_undo.hh
../include/ED_userpref.hh
../include/ED_util.hh
../include/ED_util_imbuf.hh
../include/ED_uvedit.hh
../include/ED_view3d.hh
../include/ED_view3d_offscreen.hh
../include/ED_viewer_path.hh
../include/UI_abstract_view.hh
../include/UI_grid_view.hh
../include/UI_icons.hh
../include/UI_interface.hh
../include/UI_interface_c.hh
../include/UI_interface_icons.hh
../include/UI_resources.hh
../include/UI_string_search.hh
../include/UI_tree_view.hh
../include/UI_view2d.hh
)
set(LIB
PRIVATE bf::animrig
PRIVATE bf::asset_system
PRIVATE bf::blenfont
PRIVATE bf::blenkernel
PRIVATE bf::blenlib
PRIVATE bf::blentranslation
PRIVATE bf::bmesh
PRIVATE bf::depsgraph
PRIVATE bf::dna
PRIVATE bf::gpu
PRIVATE bf::imbuf
PRIVATE bf::intern::clog
PRIVATE bf::intern::guardedalloc
PRIVATE bf::sequencer
PRIVATE bf::windowmanager
)
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
list(APPEND INC
../../python
)
endif()
blender_add_lib(bf_editor_util "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# RNA_prototypes.hh
add_dependencies(bf_editor_util bf_rna)