29 lines
665 B
C++
29 lines
665 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "gl_compute.hh"
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#include "gl_debug.hh"
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namespace blender::gpu {
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void GLCompute::dispatch(int group_x_len, int group_y_len, int group_z_len)
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{
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GL_CHECK_RESOURCES("Compute");
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/* Sometime we reference a dispatch size but we want to skip it by setting one dimension to 0.
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* Avoid error being reported on some implementation for these case. */
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if (group_x_len == 0 || group_y_len == 0 || group_z_len == 0) {
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return;
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}
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glDispatchCompute(group_x_len, group_y_len, group_z_len);
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}
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} // namespace blender::gpu
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