Files
test/source/blender/modifiers/intern/MOD_normal_edit.cc
Hans Goudey 59f9e93413 Mesh: Avoid computing vertex normals for corner normals
The algorithm to calculate face corner normals had a vertex normal
input, with the intention to pre-populate corner normals for vertices
with no sharp connected edges. However corner normals are calculated
separately for these fully sharp vertices later anyway, so this whole
step was completely redundant. Removing the vertex normals calculation
reduces memory usage and improves performance. In a test file with a
character with custom normals, this changed improved the playback FPS
by 15%, from 41 to 47 FPS. The impact will usually be lower than that
but it should be noticeable in other scenes too.

Pull Request: https://projects.blender.org/blender/blender/pulls/133884
2025-01-31 19:59:28 +01:00

736 lines
26 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_bitmap.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BLT_translation.hh"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_attribute.hh"
#include "BKE_deform.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_mesh.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
static void generate_vert_coordinates(Mesh *mesh,
Object *ob,
Object *ob_center,
const float offset[3],
const int verts_num,
float (*r_cos)[3],
blender::float3 *r_size)
{
using namespace blender;
float min_co[3], max_co[3];
float diff[3];
bool do_diff = false;
INIT_MINMAX(min_co, max_co);
const Span<float3> positions = mesh->vert_positions();
for (int i = 0; i < mesh->verts_num; i++) {
copy_v3_v3(r_cos[i], positions[i]);
if (r_size != nullptr && ob_center == nullptr) {
minmax_v3v3_v3(min_co, max_co, r_cos[i]);
}
}
/* Get size (i.e. deformation of the spheroid generating normals),
* either from target object, or geometry. */
if (r_size != nullptr) {
if (ob_center != nullptr) {
/* Using 'scale' as 'size' here. The input object is typically an empty
* who's scale is used to define an ellipsoid instead of a simple sphere. */
/* Not we are not interested in signs here - they are even troublesome actually,
* due to security clamping! */
*r_size = blender::math::abs(blender::float3(ob_center->scale));
}
else {
/* Set size. */
sub_v3_v3v3(*r_size, max_co, min_co);
}
/* Error checks - we do not want one or more of our sizes to be null! */
if (is_zero_v3(*r_size)) {
*r_size = float3(1.0f);
}
else {
CLAMP_MIN((*r_size)[0], FLT_EPSILON);
CLAMP_MIN((*r_size)[1], FLT_EPSILON);
CLAMP_MIN((*r_size)[2], FLT_EPSILON);
}
}
if (ob_center != nullptr) {
float inv_obmat[4][4];
/* Translate our coordinates so that center of ob_center is at (0, 0, 0). */
/* Get ob_center (world) coordinates in ob local coordinates.
* No need to take into account ob_center's space here, see #44027. */
invert_m4_m4(inv_obmat, ob->object_to_world().ptr());
mul_v3_m4v3(diff, inv_obmat, ob_center->object_to_world().location());
negate_v3(diff);
do_diff = true;
}
else if (offset != nullptr && !is_zero_v3(offset)) {
negate_v3_v3(diff, offset);
do_diff = true;
}
/* Else, no need to change coordinates! */
if (do_diff) {
int i = verts_num;
while (i--) {
add_v3_v3(r_cos[i], diff);
}
}
}
/* Note this modifies nos_new in-place. */
static void mix_normals(const float mix_factor,
const MDeformVert *dvert,
const int defgrp_index,
const bool use_invert_vgroup,
const float mix_limit,
const short mix_mode,
const int verts_num,
const blender::Span<int> corner_verts,
blender::float3 *nos_old,
blender::float3 *nos_new)
{
/* Mix with org normals... */
float *facs = nullptr, *wfac;
blender::float3 *no_new, *no_old;
int i;
if (dvert) {
facs = static_cast<float *>(
MEM_malloc_arrayN(size_t(corner_verts.size()), sizeof(*facs), __func__));
BKE_defvert_extract_vgroup_to_loopweights(dvert,
defgrp_index,
verts_num,
corner_verts.data(),
corner_verts.size(),
use_invert_vgroup,
facs);
}
for (i = corner_verts.size(), no_new = nos_new, no_old = nos_old, wfac = facs; i--;
no_new++, no_old++, wfac++)
{
const float fac = facs ? *wfac * mix_factor : mix_factor;
switch (mix_mode) {
case MOD_NORMALEDIT_MIX_ADD:
add_v3_v3(*no_new, *no_old);
normalize_v3(*no_new);
break;
case MOD_NORMALEDIT_MIX_SUB:
sub_v3_v3(*no_new, *no_old);
normalize_v3(*no_new);
break;
case MOD_NORMALEDIT_MIX_MUL:
mul_v3_v3(*no_new, *no_old);
normalize_v3(*no_new);
break;
case MOD_NORMALEDIT_MIX_COPY:
break;
}
interp_v3_v3v3_slerp_safe(
*no_new,
*no_old,
*no_new,
(mix_limit < float(M_PI)) ? min_ff(fac, mix_limit / angle_v3v3(*no_new, *no_old)) : fac);
}
MEM_SAFE_FREE(facs);
}
/* Check face normals and new loop normals are compatible, otherwise flip faces
* (and invert matching face normals). */
static void faces_check_flip(Mesh &mesh,
blender::MutableSpan<blender::float3> nos,
const blender::Span<blender::float3> face_normals)
{
using namespace blender;
const OffsetIndices faces = mesh.faces();
IndexMaskMemory memory;
const IndexMask faces_to_flip = IndexMask::from_predicate(
faces.index_range(), GrainSize(1024), memory, [&](const int i) {
const blender::IndexRange face = faces[i];
float norsum[3] = {0.0f};
for (const int64_t j : face) {
add_v3_v3(norsum, nos[j]);
}
if (!normalize_v3(norsum)) {
return false;
}
/* If average of new loop normals is opposed to face normal, flip face. */
if (dot_v3v3(face_normals[i], norsum) < 0.0f) {
nos.slice(faces[i].drop_front(1)).reverse();
return true;
}
return false;
});
bke::mesh_flip_faces(mesh, faces_to_flip);
}
static void normalEditModifier_do_radial(NormalEditModifierData *enmd,
const ModifierEvalContext * /*ctx*/,
Object *ob,
Mesh *mesh,
blender::MutableSpan<blender::short2> clnors,
blender::MutableSpan<blender::float3> corner_normals,
const short mix_mode,
const float mix_factor,
const float mix_limit,
const MDeformVert *dvert,
const int defgrp_index,
const bool use_invert_vgroup,
blender::Span<blender::float3> vert_positions,
const blender::Span<blender::int2> edges,
blender::MutableSpan<bool> sharp_edges,
blender::MutableSpan<int> corner_verts,
blender::MutableSpan<int> corner_edges,
const blender::OffsetIndices<int> faces)
{
using namespace blender;
Object *ob_target = enmd->target;
const bool do_facenors_fix = (enmd->flag & MOD_NORMALEDIT_NO_POLYNORS_FIX) == 0;
float(*cos)[3] = static_cast<float(*)[3]>(
MEM_malloc_arrayN(size_t(vert_positions.size()), sizeof(*cos), __func__));
blender::Array<blender::float3> nos(corner_verts.size());
float3 size;
BLI_bitmap *done_verts = BLI_BITMAP_NEW(size_t(vert_positions.size()), __func__);
generate_vert_coordinates(mesh, ob, ob_target, enmd->offset, vert_positions.size(), cos, &size);
/**
* size gives us our spheroid coefficients `(A, B, C)`.
* Then, we want to find out for each vert its (a, b, c) triple (proportional to (A, B, C) one).
*
* Ellipsoid basic equation: `(x^2/a^2) + (y^2/b^2) + (z^2/c^2) = 1`.
* Since we want to find (a, b, c) matching this equation and proportional to (A, B, C),
* we can do:
* <pre>
* m = B / A
* n = C / A
* </pre>
*
* hence:
* <pre>
* (x^2/a^2) + (y^2/b^2) + (z^2/c^2) = 1
* -> b^2*c^2*x^2 + a^2*c^2*y^2 + a^2*b^2*z^2 = a^2*b^2*c^2
* b = ma
* c = na
* -> m^2*a^2*n^2*a^2*x^2 + a^2*n^2*a^2*y^2 + a^2*m^2*a^2*z^2 = a^2*m^2*a^2*n^2*a^2
* -> m^2*n^2*a^4*x^2 + n^2*a^4*y^2 + m^2*a^4*z^2 = m^2*n^2*a^6
* -> a^2 = (m^2*n^2*x^2 + n^2y^2 + m^2z^2) / (m^2*n^2) = x^2 + (y^2 / m^2) + (z^2 / n^2)
* -> b^2 = (m^2*n^2*x^2 + n^2y^2 + m^2z^2) / (n^2) = (m^2 * x^2) + y^2 + (m^2 * z^2 / n^2)
* -> c^2 = (m^2*n^2*x^2 + n^2y^2 + m^2z^2) / (m^2) = (n^2 * x^2) + (n^2 * y^2 / m^2) + z^2
* </pre>
*
* All we have to do now is compute normal of the spheroid at that point:
* <pre>
* n = (x / a^2, y / b^2, z / c^2)
* </pre>
* And we are done!
*/
{
const float a = size[0], b = size[1], c = size[2];
const float m2 = (b * b) / (a * a);
const float n2 = (c * c) / (a * a);
/* We reuse cos to now store the ellipsoid-normal of the verts! */
for (const int64_t i : corner_verts.index_range()) {
const int vidx = corner_verts[i];
float *co = cos[vidx];
if (!BLI_BITMAP_TEST(done_verts, vidx)) {
const float x2 = co[0] * co[0];
const float y2 = co[1] * co[1];
const float z2 = co[2] * co[2];
const float a2 = x2 + (y2 / m2) + (z2 / n2);
const float b2 = (m2 * x2) + y2 + (m2 * z2 / n2);
const float c2 = (n2 * x2) + (n2 * y2 / m2) + z2;
co[0] /= a2;
co[1] /= b2;
co[2] /= c2;
normalize_v3(co);
BLI_BITMAP_ENABLE(done_verts, vidx);
}
nos[i] = co;
}
}
if (!corner_normals.is_empty()) {
mix_normals(mix_factor,
dvert,
defgrp_index,
use_invert_vgroup,
mix_limit,
mix_mode,
vert_positions.size(),
corner_verts,
corner_normals.data(),
nos.data());
}
if (do_facenors_fix) {
faces_check_flip(*mesh, nos, mesh->face_normals());
}
const bke::AttributeAccessor attributes = mesh->attributes();
const VArraySpan sharp_faces = *attributes.lookup<bool>("sharp_face", bke::AttrDomain::Face);
bke::mesh::normals_corner_custom_set(vert_positions,
edges,
faces,
corner_verts,
corner_edges,
mesh->vert_normals(),
mesh->face_normals(),
sharp_faces,
sharp_edges,
nos,
clnors);
MEM_freeN(cos);
MEM_freeN(done_verts);
}
static void normalEditModifier_do_directional(NormalEditModifierData *enmd,
const ModifierEvalContext * /*ctx*/,
Object *ob,
Mesh *mesh,
blender::MutableSpan<blender::short2> clnors,
blender::MutableSpan<blender::float3> corner_normals,
const short mix_mode,
const float mix_factor,
const float mix_limit,
const MDeformVert *dvert,
const int defgrp_index,
const bool use_invert_vgroup,
const blender::Span<blender::float3> positions,
const blender::Span<blender::int2> edges,
blender::MutableSpan<bool> sharp_edges,
blender::MutableSpan<int> corner_verts,
blender::MutableSpan<int> corner_edges,
const blender::OffsetIndices<int> faces)
{
using namespace blender;
Object *ob_target = enmd->target;
const bool do_facenors_fix = (enmd->flag & MOD_NORMALEDIT_NO_POLYNORS_FIX) == 0;
const bool use_parallel_normals = (enmd->flag & MOD_NORMALEDIT_USE_DIRECTION_PARALLEL) != 0;
blender::Array<blender::float3> nos(corner_verts.size());
float target_co[3];
int i;
/* Get target's center coordinates in ob local coordinates. */
float mat[4][4];
invert_m4_m4(mat, ob->object_to_world().ptr());
mul_m4_m4m4(mat, mat, ob_target->object_to_world().ptr());
copy_v3_v3(target_co, mat[3]);
if (use_parallel_normals) {
float no[3];
sub_v3_v3v3(no, target_co, enmd->offset);
normalize_v3(no);
for (i = corner_verts.size(); i--;) {
copy_v3_v3(nos[i], no);
}
}
else {
float(*cos)[3] = static_cast<float(*)[3]>(
MEM_malloc_arrayN(size_t(positions.size()), sizeof(*cos), __func__));
generate_vert_coordinates(mesh, ob, ob_target, nullptr, positions.size(), cos, nullptr);
BLI_bitmap *done_verts = BLI_BITMAP_NEW(size_t(positions.size()), __func__);
/* We reuse cos to now store the 'to target' normal of the verts! */
for (const int64_t i : corner_verts.index_range()) {
const int vidx = corner_verts[i];
float *co = cos[vidx];
if (!BLI_BITMAP_TEST(done_verts, vidx)) {
sub_v3_v3v3(co, target_co, co);
normalize_v3(co);
BLI_BITMAP_ENABLE(done_verts, vidx);
}
nos[i] = co;
}
MEM_freeN(done_verts);
MEM_freeN(cos);
}
if (!corner_normals.is_empty()) {
mix_normals(mix_factor,
dvert,
defgrp_index,
use_invert_vgroup,
mix_limit,
mix_mode,
positions.size(),
corner_verts,
corner_normals.data(),
nos.data());
}
if (do_facenors_fix) {
faces_check_flip(*mesh, nos, mesh->face_normals());
}
const bke::AttributeAccessor attributes = mesh->attributes();
const VArraySpan sharp_faces = *attributes.lookup<bool>("sharp_face", bke::AttrDomain::Face);
bke::mesh::normals_corner_custom_set(positions,
edges,
faces,
corner_verts,
corner_edges,
mesh->vert_normals(),
mesh->face_normals(),
sharp_faces,
sharp_edges,
nos,
clnors);
}
static bool is_valid_target(NormalEditModifierData *enmd)
{
if (enmd->mode == MOD_NORMALEDIT_MODE_RADIAL) {
return true;
}
if ((enmd->mode == MOD_NORMALEDIT_MODE_DIRECTIONAL) && enmd->target) {
return true;
}
return false;
}
static bool is_valid_target_with_error(const Object *ob, NormalEditModifierData *enmd)
{
if (is_valid_target(enmd)) {
return true;
}
BKE_modifier_set_error(ob, (ModifierData *)enmd, "Invalid target settings");
return false;
}
static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
const ModifierEvalContext *ctx,
Object *ob,
Mesh *mesh)
{
using namespace blender;
const bool use_invert_vgroup = ((enmd->flag & MOD_NORMALEDIT_INVERT_VGROUP) != 0);
const bool use_current_clnors = !((enmd->mix_mode == MOD_NORMALEDIT_MIX_COPY) &&
(enmd->mix_factor == 1.0f) && (enmd->defgrp_name[0] == '\0') &&
(enmd->mix_limit == float(M_PI)));
/* Do not run that modifier at all if auto-smooth is disabled! */
if (!is_valid_target_with_error(ctx->object, enmd) || mesh->corners_num == 0) {
return mesh;
}
Mesh *result;
if (mesh->edges().data() == ((Mesh *)ob->data)->edges().data()) {
/* We need to duplicate data here, otherwise setting custom normals
* (which may also affect sharp edges) could
* modify original mesh, see #43671. */
result = (Mesh *)BKE_id_copy_ex(nullptr, &mesh->id, nullptr, LIB_ID_COPY_LOCALIZE);
}
else {
result = mesh;
}
const blender::Span<blender::float3> positions = result->vert_positions();
const blender::Span<int2> edges = result->edges();
const OffsetIndices faces = result->faces();
blender::MutableSpan<int> corner_verts = result->corner_verts_for_write();
blender::MutableSpan<int> corner_edges = result->corner_edges_for_write();
int defgrp_index;
const MDeformVert *dvert;
blender::Array<blender::float3> corner_normals;
bke::MutableAttributeAccessor attributes = result->attributes_for_write();
bke::SpanAttributeWriter<bool> sharp_edges = attributes.lookup_or_add_for_write_span<bool>(
"sharp_edge", bke::AttrDomain::Edge);
bke::SpanAttributeWriter custom_nors_dst = attributes.lookup_or_add_for_write_span<short2>(
"custom_normal", bke::AttrDomain::Corner);
if (!custom_nors_dst) {
return result;
}
if (use_current_clnors) {
corner_normals.reinitialize(corner_verts.size());
const VArraySpan sharp_faces = *attributes.lookup<bool>("sharp_face", bke::AttrDomain::Face);
blender::bke::mesh::normals_calc_corners(positions,
edges,
faces,
corner_verts,
corner_edges,
result->corner_to_face_map(),
result->face_normals(),
sharp_edges.span,
sharp_faces,
custom_nors_dst.span,
nullptr,
corner_normals);
}
MOD_get_vgroup(ob, result, enmd->defgrp_name, &dvert, &defgrp_index);
if (enmd->mode == MOD_NORMALEDIT_MODE_RADIAL) {
normalEditModifier_do_radial(enmd,
ctx,
ob,
result,
custom_nors_dst.span,
corner_normals,
enmd->mix_mode,
enmd->mix_factor,
enmd->mix_limit,
dvert,
defgrp_index,
use_invert_vgroup,
positions,
edges,
sharp_edges.span,
corner_verts,
corner_edges,
faces);
}
else if (enmd->mode == MOD_NORMALEDIT_MODE_DIRECTIONAL) {
normalEditModifier_do_directional(enmd,
ctx,
ob,
result,
custom_nors_dst.span,
corner_normals,
enmd->mix_mode,
enmd->mix_factor,
enmd->mix_limit,
dvert,
defgrp_index,
use_invert_vgroup,
positions,
edges,
sharp_edges.span,
corner_verts,
corner_edges,
faces);
}
result->runtime->is_original_bmesh = false;
custom_nors_dst.finish();
sharp_edges.finish();
return result;
}
static void init_data(ModifierData *md)
{
NormalEditModifierData *enmd = (NormalEditModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(enmd, modifier));
MEMCPY_STRUCT_AFTER(enmd, DNA_struct_default_get(NormalEditModifierData), modifier);
}
static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
NormalEditModifierData *enmd = (NormalEditModifierData *)md;
/* Ask for vertex-groups if we need them. */
if (enmd->defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
{
NormalEditModifierData *enmd = (NormalEditModifierData *)md;
walk(user_data, ob, (ID **)&enmd->target, IDWALK_CB_NOP);
}
static bool is_disabled(const Scene * /*scene*/, ModifierData *md, bool /*use_render_params*/)
{
NormalEditModifierData *enmd = (NormalEditModifierData *)md;
return !is_valid_target(enmd);
}
static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
NormalEditModifierData *enmd = (NormalEditModifierData *)md;
if (enmd->target) {
DEG_add_object_relation(ctx->node, enmd->target, DEG_OB_COMP_TRANSFORM, "NormalEdit Modifier");
DEG_add_depends_on_transform_relation(ctx->node, "NormalEdit Modifier");
}
}
static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
return normalEditModifier_do((NormalEditModifierData *)md, ctx, ctx->object, mesh);
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
int mode = RNA_enum_get(ptr, "mode");
uiItemR(layout, ptr, "mode", UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "target", UI_ITEM_NONE, std::nullopt, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, mode == MOD_NORMALEDIT_MODE_DIRECTIONAL);
uiItemR(col, ptr, "use_direction_parallel", UI_ITEM_NONE, std::nullopt, ICON_NONE);
modifier_panel_end(layout, ptr);
}
/* This panel could be open by default, but it isn't currently. */
static void mix_mode_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *row;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "mix_mode", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemR(layout, ptr, "mix_factor", UI_ITEM_NONE, std::nullopt, ICON_NONE);
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", std::nullopt);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "mix_limit", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemR(row,
ptr,
"no_polynors_fix",
UI_ITEM_NONE,
"",
(RNA_boolean_get(ptr, "no_polynors_fix") ? ICON_LOCKED : ICON_UNLOCKED));
}
static void offset_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
int mode = RNA_enum_get(ptr, "mode");
PointerRNA target_ptr = RNA_pointer_get(ptr, "target");
bool needs_object_offset = (mode == MOD_NORMALEDIT_MODE_RADIAL &&
RNA_pointer_is_null(&target_ptr)) ||
(mode == MOD_NORMALEDIT_MODE_DIRECTIONAL &&
RNA_boolean_get(ptr, "use_direction_parallel"));
uiLayoutSetPropSep(layout, true);
uiLayoutSetActive(layout, needs_object_offset);
uiItemR(layout, ptr, "offset", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
static void panel_register(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(
region_type, eModifierType_NormalEdit, panel_draw);
modifier_subpanel_register(region_type, "mix", "Mix", nullptr, mix_mode_panel_draw, panel_type);
modifier_subpanel_register(
region_type, "offset", "Offset", nullptr, offset_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_NormalEdit = {
/*idname*/ "NormalEdit",
/*name*/ N_("NormalEdit"),
/*struct_name*/ "NormalEditModifierData",
/*struct_size*/ sizeof(NormalEditModifierData),
/*srna*/ &RNA_NormalEditModifier,
/*type*/ ModifierTypeType::Constructive,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode,
/*icon*/ ICON_MOD_NORMALEDIT,
/*copy_data*/ BKE_modifier_copydata_generic,
/*deform_verts*/ nullptr,
/*deform_matrices*/ nullptr,
/*deform_verts_EM*/ nullptr,
/*deform_matrices_EM*/ nullptr,
/*modify_mesh*/ modify_mesh,
/*modify_geometry_set*/ nullptr,
/*init_data*/ init_data,
/*required_data_mask*/ required_data_mask,
/*free_data*/ nullptr,
/*is_disabled*/ is_disabled,
/*update_depsgraph*/ update_depsgraph,
/*depends_on_time*/ nullptr,
/*depends_on_normals*/ nullptr,
/*foreach_ID_link*/ foreach_ID_link,
/*foreach_tex_link*/ nullptr,
/*free_runtime_data*/ nullptr,
/*panel_register*/ panel_register,
/*blend_write*/ nullptr,
/*blend_read*/ nullptr,
/*foreach_cache*/ nullptr,
};