Files
test/source/blender/sequencer/intern/modifier.cc
Aras Pranckevicius 70247df9b9 Fix: VSE tonemap effect is_point_inside_quad check was wrong
+0.5 should be added to integer pixel coordinate (sampling at pixel
center). This is only really visible in very specific scenarios, but
is more correct.
2024-09-26 10:17:31 +03:00

1685 lines
51 KiB
C++

/* SPDX-FileCopyrightText: 2012-2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstddef>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
#include "BLI_listbase.h"
#include "BLI_math_geom.h"
#include "BLI_math_vector.hh"
#include "BLI_string.h"
#include "BLI_string_utils.hh"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "DNA_mask_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "BKE_colortools.hh"
#include "IMB_colormanagement.hh"
#include "IMB_imbuf.hh"
#include "IMB_imbuf_types.hh"
#include "SEQ_modifier.hh"
#include "SEQ_render.hh"
#include "SEQ_sound.hh"
#include "SEQ_time.hh"
#include "SEQ_utils.hh"
#include "BLO_read_write.hh"
#include "render.hh"
using namespace blender;
static SequenceModifierTypeInfo *modifiersTypes[NUM_SEQUENCE_MODIFIER_TYPES];
static bool modifierTypesInit = false;
/* -------------------------------------------------------------------- */
/** \name Modifier Multi-Threading Utilities
* \{ */
using modifier_apply_threaded_cb = void (*)(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v);
struct ModifierInitData {
ImBuf *ibuf;
ImBuf *mask;
void *user_data;
modifier_apply_threaded_cb apply_callback;
};
struct ModifierThread {
int width, height;
uchar *rect, *mask_rect;
float *rect_float, *mask_rect_float;
void *user_data;
modifier_apply_threaded_cb apply_callback;
};
/**
* \a timeline_frame is offset by \a fra_offset only in case we are using a real mask.
*/
static ImBuf *modifier_render_mask_input(const SeqRenderData *context,
int mask_input_type,
Sequence *mask_sequence,
Mask *mask_id,
int timeline_frame,
int fra_offset,
bool make_float)
{
ImBuf *mask_input = nullptr;
if (mask_input_type == SEQUENCE_MASK_INPUT_STRIP) {
if (mask_sequence) {
SeqRenderState state;
mask_input = seq_render_strip(context, &state, mask_sequence, timeline_frame);
if (make_float) {
if (!mask_input->float_buffer.data) {
IMB_float_from_rect(mask_input);
}
}
else {
if (!mask_input->byte_buffer.data) {
IMB_rect_from_float(mask_input);
}
}
}
}
else if (mask_input_type == SEQUENCE_MASK_INPUT_ID) {
mask_input = seq_render_mask(context, mask_id, timeline_frame - fra_offset, make_float);
}
return mask_input;
}
static ImBuf *modifier_mask_get(SequenceModifierData *smd,
const SeqRenderData *context,
int timeline_frame,
int fra_offset,
bool make_float)
{
return modifier_render_mask_input(context,
smd->mask_input_type,
smd->mask_sequence,
smd->mask_id,
timeline_frame,
fra_offset,
make_float);
}
static void modifier_init_handle(void *handle_v, int start_line, int tot_line, void *init_data_v)
{
ModifierThread *handle = (ModifierThread *)handle_v;
ModifierInitData *init_data = (ModifierInitData *)init_data_v;
ImBuf *ibuf = init_data->ibuf;
ImBuf *mask = init_data->mask;
int offset = 4 * start_line * ibuf->x;
memset(handle, 0, sizeof(ModifierThread));
handle->width = ibuf->x;
handle->height = tot_line;
handle->apply_callback = init_data->apply_callback;
handle->user_data = init_data->user_data;
if (ibuf->byte_buffer.data) {
handle->rect = ibuf->byte_buffer.data + offset;
}
if (ibuf->float_buffer.data) {
handle->rect_float = ibuf->float_buffer.data + offset;
}
if (mask) {
if (mask->byte_buffer.data) {
handle->mask_rect = mask->byte_buffer.data + offset;
}
if (mask->float_buffer.data) {
handle->mask_rect_float = mask->float_buffer.data + offset;
}
}
else {
handle->mask_rect = nullptr;
handle->mask_rect_float = nullptr;
}
}
static void *modifier_do_thread(void *thread_data_v)
{
ModifierThread *td = (ModifierThread *)thread_data_v;
td->apply_callback(td->width,
td->height,
td->rect,
td->rect_float,
td->mask_rect,
td->mask_rect_float,
td->user_data);
return nullptr;
}
static void modifier_apply_threaded(ImBuf *ibuf,
ImBuf *mask,
modifier_apply_threaded_cb apply_callback,
void *user_data)
{
ModifierInitData init_data;
init_data.ibuf = ibuf;
init_data.mask = mask;
init_data.user_data = user_data;
init_data.apply_callback = apply_callback;
IMB_processor_apply_threaded(
ibuf->y, sizeof(ModifierThread), &init_data, modifier_init_handle, modifier_do_thread);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Color Balance Modifier
* \{ */
static StripColorBalance calc_cb_lgg(const StripColorBalance *cb_)
{
StripColorBalance cb = *cb_;
int c;
for (c = 0; c < 3; c++) {
cb.lift[c] = 2.0f - cb.lift[c];
}
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) {
for (c = 0; c < 3; c++) {
/* tweak to give more subtle results
* values above 1.0 are scaled */
if (cb.lift[c] > 1.0f) {
cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0) + 1.0;
}
cb.lift[c] = 2.0f - cb.lift[c];
}
}
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) {
for (c = 0; c < 3; c++) {
if (cb.gain[c] != 0.0f) {
cb.gain[c] = 1.0f / cb.gain[c];
}
else {
cb.gain[c] = 1000000; /* should be enough :) */
}
}
}
if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) {
for (c = 0; c < 3; c++) {
if (cb.gamma[c] != 0.0f) {
cb.gamma[c] = 1.0f / cb.gamma[c];
}
else {
cb.gamma[c] = 1000000; /* should be enough :) */
}
}
}
return cb;
}
static StripColorBalance calc_cb_sop(const StripColorBalance *cb_)
{
StripColorBalance cb = *cb_;
int c;
for (c = 0; c < 3; c++) {
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_SLOPE) {
if (cb.slope[c] != 0.0f) {
cb.slope[c] = 1.0f / cb.slope[c];
}
else {
cb.slope[c] = 1000000;
}
}
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_OFFSET) {
cb.offset[c] = -1.0f * (cb.offset[c] - 1.0f);
}
else {
cb.offset[c] = cb.offset[c] - 1.0f;
}
if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_POWER)) {
if (cb.power[c] != 0.0f) {
cb.power[c] = 1.0f / cb.power[c];
}
else {
cb.power[c] = 1000000;
}
}
}
return cb;
}
static StripColorBalance calc_cb(const StripColorBalance *cb_)
{
if (cb_->method == SEQ_COLOR_BALANCE_METHOD_LIFTGAMMAGAIN) {
return calc_cb_lgg(cb_);
}
/* `cb_->method == SEQ_COLOR_BALANCE_METHOD_SLOPEOFFSETPOWER`. */
return calc_cb_sop(cb_);
}
/* Lift-Gamma-Gain math. NOTE: lift is actually (2-lift). */
static float color_balance_lgg(
float in, const float lift, const float gain, const float gamma, const float mul)
{
float x = (((in - 1.0f) * lift) + 1.0f) * gain;
/* prevent NaN */
if (x < 0.0f) {
x = 0.0f;
}
x = powf(x, gamma) * mul;
CLAMP(x, FLT_MIN, FLT_MAX);
return x;
}
/* Slope-Offset-Power (ASC CDL) math, see https://en.wikipedia.org/wiki/ASC_CDL */
static float color_balance_sop(
float in, const float slope, const float offset, const float power, float mul)
{
float x = in * slope + offset;
/* prevent NaN */
if (x < 0.0f) {
x = 0.0f;
}
x = powf(x, power);
x *= mul;
CLAMP(x, FLT_MIN, FLT_MAX);
return x;
}
/**
* Use a larger lookup table than 256 possible byte values: due to alpha
* pre-multiplication, dark values with low alphas might need more precision.
*/
static constexpr int CB_TABLE_SIZE = 1024;
static void make_cb_table_lgg(
float lift, float gain, float gamma, float mul, float r_table[CB_TABLE_SIZE])
{
for (int i = 0; i < CB_TABLE_SIZE; i++) {
float x = float(i) * (1.0f / (CB_TABLE_SIZE - 1.0f));
r_table[i] = color_balance_lgg(x, lift, gain, gamma, mul);
}
}
static void make_cb_table_sop(
float slope, float offset, float power, float mul, float r_table[CB_TABLE_SIZE])
{
for (int i = 0; i < CB_TABLE_SIZE; i++) {
float x = float(i) * (1.0f / (CB_TABLE_SIZE - 1.0f));
r_table[i] = color_balance_sop(x, slope, offset, power, mul);
}
}
static void color_balance_byte(const float cb_tab[3][CB_TABLE_SIZE],
uchar *rect,
const uchar *mask_rect,
int width,
int height)
{
uchar *ptr = rect;
const uchar *ptr_end = ptr + int64_t(width) * height * 4;
const uchar *mask_ptr = mask_rect;
if (mask_ptr != nullptr) {
/* Mask is used.*/
while (ptr < ptr_end) {
float pix[4];
straight_uchar_to_premul_float(pix, ptr);
int p0 = int(pix[0] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p1 = int(pix[1] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p2 = int(pix[2] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
const float t[3] = {mask_ptr[0] / 255.0f, mask_ptr[1] / 255.0f, mask_ptr[2] / 255.0f};
pix[0] = pix[0] * (1.0f - t[0]) + t[0] * cb_tab[0][p0];
pix[1] = pix[1] * (1.0f - t[1]) + t[1] * cb_tab[1][p1];
pix[2] = pix[2] * (1.0f - t[2]) + t[2] * cb_tab[2][p2];
premul_float_to_straight_uchar(ptr, pix);
ptr += 4;
mask_ptr += 4;
}
}
else {
/* No mask. */
while (ptr < ptr_end) {
float pix[4];
straight_uchar_to_premul_float(pix, ptr);
int p0 = int(pix[0] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p1 = int(pix[1] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
int p2 = int(pix[2] * (CB_TABLE_SIZE - 1.0f) + 0.5f);
pix[0] = cb_tab[0][p0];
pix[1] = cb_tab[1][p1];
pix[2] = cb_tab[2][p2];
premul_float_to_straight_uchar(ptr, pix);
ptr += 4;
}
}
}
static void color_balance_float(const StripColorBalance *cb,
float *rect_float,
const float *mask_rect_float,
int width,
int height,
float mul)
{
float *ptr = rect_float;
const float *ptr_end = rect_float + int64_t(width) * height * 4;
const float *mask_ptr = mask_rect_float;
if (cb->method == SEQ_COLOR_BALANCE_METHOD_LIFTGAMMAGAIN) {
/* Lift/Gamma/Gain */
const float3 lift = cb->lift;
const float3 gain = cb->gain;
const float3 gamma = cb->gamma;
while (ptr < ptr_end) {
float t0 = color_balance_lgg(ptr[0], lift.x, gain.x, gamma.x, mul);
float t1 = color_balance_lgg(ptr[1], lift.y, gain.y, gamma.y, mul);
float t2 = color_balance_lgg(ptr[2], lift.z, gain.z, gamma.z, mul);
if (mask_ptr) {
ptr[0] = ptr[0] * (1.0f - mask_ptr[0]) + t0 * mask_ptr[0];
ptr[1] = ptr[1] * (1.0f - mask_ptr[1]) + t1 * mask_ptr[1];
ptr[2] = ptr[2] * (1.0f - mask_ptr[2]) + t2 * mask_ptr[2];
}
else {
ptr[0] = t0;
ptr[1] = t1;
ptr[2] = t2;
}
ptr += 4;
if (mask_ptr) {
mask_ptr += 4;
}
}
}
else {
/* Slope/Offset/Power */
const float3 slope = cb->slope;
const float3 offset = cb->offset;
const float3 power = cb->power;
while (ptr < ptr_end) {
float t0 = color_balance_sop(ptr[0], slope.x, offset.x, power.x, mul);
float t1 = color_balance_sop(ptr[1], slope.y, offset.y, power.y, mul);
float t2 = color_balance_sop(ptr[2], slope.z, offset.z, power.z, mul);
if (mask_ptr) {
ptr[0] = ptr[0] * (1.0f - mask_ptr[0]) + t0 * mask_ptr[0];
ptr[1] = ptr[1] * (1.0f - mask_ptr[1]) + t1 * mask_ptr[1];
ptr[2] = ptr[2] * (1.0f - mask_ptr[2]) + t2 * mask_ptr[2];
}
else {
ptr[0] = t0;
ptr[1] = t1;
ptr[2] = t2;
}
ptr += 4;
if (mask_ptr) {
mask_ptr += 4;
}
}
}
}
static void colorBalance_init_data(SequenceModifierData *smd)
{
ColorBalanceModifierData *cbmd = (ColorBalanceModifierData *)smd;
cbmd->color_multiply = 1.0f;
cbmd->color_balance.method = 0;
for (int c = 0; c < 3; c++) {
cbmd->color_balance.lift[c] = 1.0f;
cbmd->color_balance.gamma[c] = 1.0f;
cbmd->color_balance.gain[c] = 1.0f;
cbmd->color_balance.slope[c] = 1.0f;
cbmd->color_balance.offset[c] = 1.0f;
cbmd->color_balance.power[c] = 1.0f;
}
}
static void colorBalance_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
const ColorBalanceModifierData *cbmd = (const ColorBalanceModifierData *)smd;
const StripColorBalance cb = calc_cb(&cbmd->color_balance);
const float mul = cbmd->color_multiply;
/* When working on non-float image, precalculate CB LUTs. */
float cb_tab[3][CB_TABLE_SIZE];
if (ibuf->float_buffer.data == nullptr) {
for (int c = 0; c < 3; c++) {
if (cb.method == SEQ_COLOR_BALANCE_METHOD_LIFTGAMMAGAIN) {
make_cb_table_lgg(cb.lift[c], cb.gain[c], cb.gamma[c], mul, cb_tab[c]);
}
else {
make_cb_table_sop(cb.slope[c], cb.offset[c], cb.power[c], mul, cb_tab[c]);
}
}
}
threading::parallel_for(IndexRange(ibuf->y), 32, [&](const IndexRange y_range) {
const int64_t offset = y_range.first() * ibuf->x * 4;
const int y_size = int(y_range.size());
if (ibuf->float_buffer.data != nullptr) {
/* Float pixels. */
color_balance_float(&cb,
ibuf->float_buffer.data + offset,
mask ? mask->float_buffer.data + offset : nullptr,
ibuf->x,
y_size,
mul);
}
else {
/* Byte pixels. */
color_balance_byte(cb_tab,
ibuf->byte_buffer.data + offset,
mask ? mask->byte_buffer.data + offset : nullptr,
ibuf->x,
y_size);
}
});
}
static SequenceModifierTypeInfo seqModifier_ColorBalance = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Color Balance"),
/*struct_name*/ "ColorBalanceModifierData",
/*struct_size*/ sizeof(ColorBalanceModifierData),
/*init_data*/ colorBalance_init_data,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ colorBalance_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name White Balance Modifier
* \{ */
static void whiteBalance_init_data(SequenceModifierData *smd)
{
WhiteBalanceModifierData *cbmd = (WhiteBalanceModifierData *)smd;
copy_v3_fl(cbmd->white_value, 1.0f);
}
struct WhiteBalanceThreadData {
float white[3];
};
static void whiteBalance_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v)
{
int x, y;
float multiplier[3];
WhiteBalanceThreadData *data = (WhiteBalanceThreadData *)data_v;
multiplier[0] = (data->white[0] != 0.0f) ? 1.0f / data->white[0] : FLT_MAX;
multiplier[1] = (data->white[1] != 0.0f) ? 1.0f / data->white[1] : FLT_MAX;
multiplier[2] = (data->white[2] != 0.0f) ? 1.0f / data->white[2] : FLT_MAX;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
int pixel_index = (y * width + x) * 4;
float rgba[4], result[4], mask[3] = {1.0f, 1.0f, 1.0f};
if (rect_float) {
copy_v3_v3(rgba, rect_float + pixel_index);
}
else {
straight_uchar_to_premul_float(rgba, rect + pixel_index);
}
copy_v4_v4(result, rgba);
#if 0
mul_v3_v3(result, multiplier);
#else
/* similar to division without the clipping */
for (int i = 0; i < 3; i++) {
result[i] = 1.0f - powf(1.0f - rgba[i], multiplier[i]);
}
#endif
if (mask_rect_float) {
copy_v3_v3(mask, mask_rect_float + pixel_index);
}
else if (mask_rect) {
rgb_uchar_to_float(mask, mask_rect + pixel_index);
}
result[0] = rgba[0] * (1.0f - mask[0]) + result[0] * mask[0];
result[1] = rgba[1] * (1.0f - mask[1]) + result[1] * mask[1];
result[2] = rgba[2] * (1.0f - mask[2]) + result[2] * mask[2];
if (rect_float) {
copy_v3_v3(rect_float + pixel_index, result);
}
else {
premul_float_to_straight_uchar(rect + pixel_index, result);
}
}
}
}
static void whiteBalance_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
WhiteBalanceThreadData data;
WhiteBalanceModifierData *wbmd = (WhiteBalanceModifierData *)smd;
copy_v3_v3(data.white, wbmd->white_value);
modifier_apply_threaded(ibuf, mask, whiteBalance_apply_threaded, &data);
}
static SequenceModifierTypeInfo seqModifier_WhiteBalance = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "White Balance"),
/*struct_name*/ "WhiteBalanceModifierData",
/*struct_size*/ sizeof(WhiteBalanceModifierData),
/*init_data*/ whiteBalance_init_data,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ whiteBalance_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Curves Modifier
* \{ */
static void curves_init_data(SequenceModifierData *smd)
{
CurvesModifierData *cmd = (CurvesModifierData *)smd;
BKE_curvemapping_set_defaults(&cmd->curve_mapping, 4, 0.0f, 0.0f, 1.0f, 1.0f, HD_AUTO);
}
static void curves_free_data(SequenceModifierData *smd)
{
CurvesModifierData *cmd = (CurvesModifierData *)smd;
BKE_curvemapping_free_data(&cmd->curve_mapping);
}
static void curves_copy_data(SequenceModifierData *target, SequenceModifierData *smd)
{
CurvesModifierData *cmd = (CurvesModifierData *)smd;
CurvesModifierData *cmd_target = (CurvesModifierData *)target;
BKE_curvemapping_copy_data(&cmd_target->curve_mapping, &cmd->curve_mapping);
}
static void curves_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v)
{
CurveMapping *curve_mapping = (CurveMapping *)data_v;
int x, y;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
int pixel_index = (y * width + x) * 4;
if (rect_float) {
float *pixel = rect_float + pixel_index;
float result[3];
BKE_curvemapping_evaluate_premulRGBF(curve_mapping, result, pixel);
if (mask_rect_float) {
const float *m = mask_rect_float + pixel_index;
pixel[0] = pixel[0] * (1.0f - m[0]) + result[0] * m[0];
pixel[1] = pixel[1] * (1.0f - m[1]) + result[1] * m[1];
pixel[2] = pixel[2] * (1.0f - m[2]) + result[2] * m[2];
}
else {
pixel[0] = result[0];
pixel[1] = result[1];
pixel[2] = result[2];
}
}
if (rect) {
uchar *pixel = rect + pixel_index;
float result[3], tempc[4];
straight_uchar_to_premul_float(tempc, pixel);
BKE_curvemapping_evaluate_premulRGBF(curve_mapping, result, tempc);
if (mask_rect) {
float t[3];
rgb_uchar_to_float(t, mask_rect + pixel_index);
tempc[0] = tempc[0] * (1.0f - t[0]) + result[0] * t[0];
tempc[1] = tempc[1] * (1.0f - t[1]) + result[1] * t[1];
tempc[2] = tempc[2] * (1.0f - t[2]) + result[2] * t[2];
}
else {
tempc[0] = result[0];
tempc[1] = result[1];
tempc[2] = result[2];
}
premul_float_to_straight_uchar(pixel, tempc);
}
}
}
}
static void curves_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
CurvesModifierData *cmd = (CurvesModifierData *)smd;
const float black[3] = {0.0f, 0.0f, 0.0f};
const float white[3] = {1.0f, 1.0f, 1.0f};
BKE_curvemapping_init(&cmd->curve_mapping);
BKE_curvemapping_premultiply(&cmd->curve_mapping, false);
BKE_curvemapping_set_black_white(&cmd->curve_mapping, black, white);
modifier_apply_threaded(ibuf, mask, curves_apply_threaded, &cmd->curve_mapping);
BKE_curvemapping_premultiply(&cmd->curve_mapping, true);
}
static SequenceModifierTypeInfo seqModifier_Curves = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Curves"),
/*struct_name*/ "CurvesModifierData",
/*struct_size*/ sizeof(CurvesModifierData),
/*init_data*/ curves_init_data,
/*free_data*/ curves_free_data,
/*copy_data*/ curves_copy_data,
/*apply*/ curves_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Hue Correct Modifier
* \{ */
static void hue_correct_init_data(SequenceModifierData *smd)
{
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
int c;
BKE_curvemapping_set_defaults(&hcmd->curve_mapping, 1, 0.0f, 0.0f, 1.0f, 1.0f, HD_AUTO);
hcmd->curve_mapping.preset = CURVE_PRESET_MID8;
for (c = 0; c < 3; c++) {
CurveMap *cuma = &hcmd->curve_mapping.cm[c];
BKE_curvemap_reset(
cuma, &hcmd->curve_mapping.clipr, hcmd->curve_mapping.preset, CURVEMAP_SLOPE_POSITIVE);
}
/* use wrapping for all hue correct modifiers */
hcmd->curve_mapping.flag |= CUMA_USE_WRAPPING;
/* default to showing Saturation */
hcmd->curve_mapping.cur = 1;
}
static void hue_correct_free_data(SequenceModifierData *smd)
{
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
BKE_curvemapping_free_data(&hcmd->curve_mapping);
}
static void hue_correct_copy_data(SequenceModifierData *target, SequenceModifierData *smd)
{
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
HueCorrectModifierData *hcmd_target = (HueCorrectModifierData *)target;
BKE_curvemapping_copy_data(&hcmd_target->curve_mapping, &hcmd->curve_mapping);
}
static void hue_correct_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v)
{
CurveMapping *curve_mapping = (CurveMapping *)data_v;
int x, y;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
int pixel_index = (y * width + x) * 4;
float pixel[3], result[3], mask[3] = {1.0f, 1.0f, 1.0f};
float hsv[3], f;
if (rect_float) {
copy_v3_v3(pixel, rect_float + pixel_index);
}
else {
rgb_uchar_to_float(pixel, rect + pixel_index);
}
rgb_to_hsv(pixel[0], pixel[1], pixel[2], hsv, hsv + 1, hsv + 2);
/* adjust hue, scaling returned default 0.5 up to 1 */
f = BKE_curvemapping_evaluateF(curve_mapping, 0, hsv[0]);
hsv[0] += f - 0.5f;
/* adjust saturation, scaling returned default 0.5 up to 1 */
f = BKE_curvemapping_evaluateF(curve_mapping, 1, hsv[0]);
hsv[1] *= (f * 2.0f);
/* adjust value, scaling returned default 0.5 up to 1 */
f = BKE_curvemapping_evaluateF(curve_mapping, 2, hsv[0]);
hsv[2] *= (f * 2.0f);
hsv[0] = hsv[0] - floorf(hsv[0]); /* mod 1.0 */
CLAMP(hsv[1], 0.0f, 1.0f);
/* convert back to rgb */
hsv_to_rgb(hsv[0], hsv[1], hsv[2], result, result + 1, result + 2);
if (mask_rect_float) {
copy_v3_v3(mask, mask_rect_float + pixel_index);
}
else if (mask_rect) {
rgb_uchar_to_float(mask, mask_rect + pixel_index);
}
result[0] = pixel[0] * (1.0f - mask[0]) + result[0] * mask[0];
result[1] = pixel[1] * (1.0f - mask[1]) + result[1] * mask[1];
result[2] = pixel[2] * (1.0f - mask[2]) + result[2] * mask[2];
if (rect_float) {
copy_v3_v3(rect_float + pixel_index, result);
}
else {
rgb_float_to_uchar(rect + pixel_index, result);
}
}
}
}
static void hue_correct_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
BKE_curvemapping_init(&hcmd->curve_mapping);
modifier_apply_threaded(ibuf, mask, hue_correct_apply_threaded, &hcmd->curve_mapping);
}
static SequenceModifierTypeInfo seqModifier_HueCorrect = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Hue Correct"),
/*struct_name*/ "HueCorrectModifierData",
/*struct_size*/ sizeof(HueCorrectModifierData),
/*init_data*/ hue_correct_init_data,
/*free_data*/ hue_correct_free_data,
/*copy_data*/ hue_correct_copy_data,
/*apply*/ hue_correct_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Brightness/Contrast Modifier
* \{ */
struct BrightContrastThreadData {
float bright;
float contrast;
};
static void brightcontrast_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void *data_v)
{
BrightContrastThreadData *data = (BrightContrastThreadData *)data_v;
int x, y;
float i;
int c;
float a, b, v;
const float brightness = data->bright / 100.0f;
const float contrast = data->contrast;
float delta = contrast / 200.0f;
/*
* The algorithm is by Werner D. Streidt
* (http://visca.com/ffactory/archives/5-99/msg00021.html)
* Extracted of OpenCV `demhist.c`.
*/
if (contrast > 0) {
a = 1.0f - delta * 2.0f;
a = 1.0f / max_ff(a, FLT_EPSILON);
b = a * (brightness - delta);
}
else {
delta *= -1;
a = max_ff(1.0f - delta * 2.0f, 0.0f);
b = a * brightness + delta;
}
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
int pixel_index = (y * width + x) * 4;
if (rect) {
uchar *pixel = rect + pixel_index;
for (c = 0; c < 3; c++) {
i = float(pixel[c]) / 255.0f;
v = a * i + b;
if (mask_rect) {
const uchar *m = mask_rect + pixel_index;
const float t = float(m[c]) / 255.0f;
v = float(pixel[c]) / 255.0f * (1.0f - t) + v * t;
}
pixel[c] = unit_float_to_uchar_clamp(v);
}
}
else if (rect_float) {
float *pixel = rect_float + pixel_index;
for (c = 0; c < 3; c++) {
i = pixel[c];
v = a * i + b;
if (mask_rect_float) {
const float *m = mask_rect_float + pixel_index;
pixel[c] = pixel[c] * (1.0f - m[c]) + v * m[c];
}
else {
pixel[c] = v;
}
}
}
}
}
}
static void brightcontrast_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
const BrightContrastModifierData *bcmd = (BrightContrastModifierData *)smd;
BrightContrastThreadData data;
data.bright = bcmd->bright;
data.contrast = bcmd->contrast;
modifier_apply_threaded(ibuf, mask, brightcontrast_apply_threaded, &data);
}
static SequenceModifierTypeInfo seqModifier_BrightContrast = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Brightness/Contrast"),
/*struct_name*/ "BrightContrastModifierData",
/*struct_size*/ sizeof(BrightContrastModifierData),
/*init_data*/ nullptr,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ brightcontrast_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mask Modifier
* \{ */
static void maskmodifier_apply_threaded(int width,
int height,
uchar *rect,
float *rect_float,
uchar *mask_rect,
const float *mask_rect_float,
void * /*data_v*/)
{
int x, y;
if (rect && !mask_rect) {
return;
}
if (rect_float && !mask_rect_float) {
return;
}
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
const int pixel_index = (y * width + x) * 4;
if (rect) {
const uchar *mask_pixel = mask_rect + pixel_index;
const uchar mask = min_iii(mask_pixel[0], mask_pixel[1], mask_pixel[2]);
uchar *pixel = rect + pixel_index;
/* byte buffer is straight, so only affect on alpha itself,
* this is the only way to alpha-over byte strip after
* applying mask modifier.
*/
pixel[3] = float(pixel[3] * mask) / 255.0f;
}
else if (rect_float) {
const float *mask_pixel = mask_rect_float + pixel_index;
const float mask = min_fff(mask_pixel[0], mask_pixel[1], mask_pixel[2]);
float *pixel = rect_float + pixel_index;
/* float buffers are premultiplied, so need to premul color
* as well to make it easy to alpha-over masted strip.
*/
for (int c = 0; c < 4; c++) {
pixel[c] = pixel[c] * mask;
}
}
}
}
}
static void maskmodifier_apply(const StripScreenQuad & /*quad*/,
SequenceModifierData * /*smd*/,
ImBuf *ibuf,
ImBuf *mask)
{
// SequencerMaskModifierData *bcmd = (SequencerMaskModifierData *)smd;
modifier_apply_threaded(ibuf, mask, maskmodifier_apply_threaded, nullptr);
ibuf->planes = R_IMF_PLANES_RGBA;
}
static SequenceModifierTypeInfo seqModifier_Mask = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Mask"),
/*struct_name*/ "SequencerMaskModifierData",
/*struct_size*/ sizeof(SequencerMaskModifierData),
/*init_data*/ nullptr,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ maskmodifier_apply,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Tonemap Modifier
* \{ */
struct AvgLogLum {
const SequencerTonemapModifierData *tmmd;
float al;
float auto_key;
float lav;
float3 cav;
float igm;
};
static void tonemapmodifier_init_data(SequenceModifierData *smd)
{
SequencerTonemapModifierData *tmmd = (SequencerTonemapModifierData *)smd;
/* Same as tone-map compositor node. */
tmmd->type = SEQ_TONEMAP_RD_PHOTORECEPTOR;
tmmd->key = 0.18f;
tmmd->offset = 1.0f;
tmmd->gamma = 1.0f;
tmmd->intensity = 0.0f;
tmmd->contrast = 0.0f;
tmmd->adaptation = 1.0f;
tmmd->correction = 0.0f;
}
/* Convert chunk of float image pixels to scene linear space, in-place. */
static void pixels_to_scene_linear_float(ColorSpace *colorspace, float4 *pixels, int64_t count)
{
IMB_colormanagement_colorspace_to_scene_linear(
(float *)(pixels), int(count), 1, 4, colorspace, false);
}
/* Convert chunk of byte image pixels to scene linear space, into a destination array. */
static void pixels_to_scene_linear_byte(ColorSpace *colorspace,
const uchar *pixels,
float4 *dst,
int64_t count)
{
const uchar *bptr = pixels;
float4 *dst_ptr = dst;
for (int64_t i = 0; i < count; i++) {
straight_uchar_to_premul_float(*dst_ptr, bptr);
bptr += 4;
dst_ptr++;
}
IMB_colormanagement_colorspace_to_scene_linear(
(float *)dst, int(count), 1, 4, colorspace, false);
}
static void scene_linear_to_image_chunk_float(ImBuf *ibuf, IndexRange range)
{
ColorSpace *colorspace = ibuf->float_buffer.colorspace;
float4 *fptr = reinterpret_cast<float4 *>(ibuf->float_buffer.data);
IMB_colormanagement_scene_linear_to_colorspace(
(float *)(fptr + range.first()), int(range.size()), 1, 4, colorspace);
}
static void scene_linear_to_image_chunk_byte(float4 *src, ImBuf *ibuf, IndexRange range)
{
ColorSpace *colorspace = ibuf->byte_buffer.colorspace;
IMB_colormanagement_scene_linear_to_colorspace(
(float *)src, int(range.size()), 1, 4, colorspace);
const float4 *src_ptr = src;
uchar *bptr = ibuf->byte_buffer.data;
for (const int64_t idx : range) {
premul_float_to_straight_uchar(bptr + idx * 4, *src_ptr);
src_ptr++;
}
}
static void tonemap_simple(float4 *scene_linear,
ImBuf *mask,
IndexRange range,
const AvgLogLum &avg)
{
const float4 *mask_float = mask != nullptr ? (const float4 *)mask->float_buffer.data : nullptr;
const uchar4 *mask_byte = mask != nullptr ? (const uchar4 *)mask->byte_buffer.data : nullptr;
int64_t index = 0;
for (const int64_t pixel_index : range) {
float4 input = scene_linear[index];
/* Apply correction. */
float3 pixel = input.xyz() * avg.al;
float3 d = pixel + avg.tmmd->offset;
pixel.x /= (d.x == 0.0f) ? 1.0f : d.x;
pixel.y /= (d.y == 0.0f) ? 1.0f : d.y;
pixel.z /= (d.z == 0.0f) ? 1.0f : d.z;
const float igm = avg.igm;
if (igm != 0.0f) {
pixel.x = powf(math::max(pixel.x, 0.0f), igm);
pixel.y = powf(math::max(pixel.y, 0.0f), igm);
pixel.z = powf(math::max(pixel.z, 0.0f), igm);
}
/* Apply mask. */
if (mask != nullptr) {
float3 msk(1.0f);
if (mask_float != nullptr) {
msk = mask_float[pixel_index].xyz();
}
else if (mask_byte != nullptr) {
rgb_uchar_to_float(msk, mask_byte[pixel_index]);
}
pixel = math::interpolate(input.xyz(), pixel, msk);
}
scene_linear[index] = float4(pixel.x, pixel.y, pixel.z, input.w);
index++;
}
}
static void tonemap_rd_photoreceptor(float4 *scene_linear,
ImBuf *mask,
IndexRange range,
const AvgLogLum &avg)
{
const float4 *mask_float = mask != nullptr ? (const float4 *)mask->float_buffer.data : nullptr;
const uchar4 *mask_byte = mask != nullptr ? (const uchar4 *)mask->byte_buffer.data : nullptr;
const float f = expf(-avg.tmmd->intensity);
const float m = (avg.tmmd->contrast > 0.0f) ? avg.tmmd->contrast :
(0.3f + 0.7f * powf(avg.auto_key, 1.4f));
const float ic = 1.0f - avg.tmmd->correction, ia = 1.0f - avg.tmmd->adaptation;
int64_t index = 0;
for (const int64_t pixel_index : range) {
float4 input = scene_linear[index];
/* Apply correction. */
float3 pixel = input.xyz();
const float L = IMB_colormanagement_get_luminance(pixel);
float I_l = pixel.x + ic * (L - pixel.x);
float I_g = avg.cav.x + ic * (avg.lav - avg.cav.x);
float I_a = I_l + ia * (I_g - I_l);
pixel.x /= std::max(pixel.x + powf(f * I_a, m), 1.0e-30f);
I_l = pixel.y + ic * (L - pixel.y);
I_g = avg.cav.y + ic * (avg.lav - avg.cav.y);
I_a = I_l + ia * (I_g - I_l);
pixel.y /= std::max(pixel.y + powf(f * I_a, m), 1.0e-30f);
I_l = pixel.z + ic * (L - pixel.z);
I_g = avg.cav.z + ic * (avg.lav - avg.cav.z);
I_a = I_l + ia * (I_g - I_l);
pixel.z /= std::max(pixel.z + powf(f * I_a, m), 1.0e-30f);
/* Apply mask. */
if (mask != nullptr) {
float3 msk(1.0f);
if (mask_float != nullptr) {
msk = mask_float[pixel_index].xyz();
}
else if (mask_byte != nullptr) {
rgb_uchar_to_float(msk, mask_byte[pixel_index]);
}
pixel = math::interpolate(input.xyz(), pixel, msk);
}
scene_linear[index] = float4(pixel.x, pixel.y, pixel.z, input.w);
index++;
}
}
static bool is_point_inside_quad(const StripScreenQuad &quad, int x, int y)
{
float2 pt(x + 0.5f, y + 0.5f);
return isect_point_quad_v2(pt, quad.v0, quad.v1, quad.v2, quad.v3);
}
struct AreaLuminance {
int64_t pixel_count = 0;
double sum = 0.0f;
float3 color_sum = {0, 0, 0};
double log_sum = 0.0;
float min = FLT_MAX;
float max = -FLT_MAX;
};
static void tonemap_calc_chunk_luminance(const StripScreenQuad &quad,
const bool all_pixels_inside_quad,
const int width,
const IndexRange y_range,
const float4 *scene_linear,
AreaLuminance &r_lum)
{
for (const int y : y_range) {
for (int x = 0; x < width; x++) {
if (all_pixels_inside_quad || is_point_inside_quad(quad, x, y)) {
float4 pixel = *scene_linear;
r_lum.pixel_count++;
float L = IMB_colormanagement_get_luminance(pixel);
r_lum.sum += L;
r_lum.color_sum.x += pixel.x;
r_lum.color_sum.y += pixel.y;
r_lum.color_sum.z += pixel.z;
r_lum.log_sum += logf(math::max(L, 0.0f) + 1e-5f);
r_lum.max = math::max(r_lum.max, L);
r_lum.min = math::min(r_lum.min, L);
}
scene_linear++;
}
}
}
static AreaLuminance tonemap_calc_input_luminance(const StripScreenQuad &quad, const ImBuf *ibuf)
{
/* Pixels outside the pre-transform strip area are ignored for luminance calculations.
* If strip area covers whole image, we can trivially accept all pixels. */
const bool all_pixels_inside_quad = is_point_inside_quad(quad, 0, 0) &&
is_point_inside_quad(quad, ibuf->x - 1, 0) &&
is_point_inside_quad(quad, 0, ibuf->y - 1) &&
is_point_inside_quad(quad, ibuf->x - 1, ibuf->y - 1);
AreaLuminance lum;
lum = threading::parallel_reduce(
IndexRange(ibuf->y),
32,
lum,
/* Calculate luminance for a chunk. */
[&](const IndexRange y_range, const AreaLuminance &init) {
AreaLuminance lum = init;
const int64_t chunk_size = y_range.size() * ibuf->x;
/* For float images, convert to scene-linear in place. The rest
* of tone-mapper can then continue with scene-linear values. */
if (ibuf->float_buffer.data != nullptr) {
float4 *fptr = reinterpret_cast<float4 *>(ibuf->float_buffer.data);
fptr += y_range.first() * ibuf->x;
pixels_to_scene_linear_float(ibuf->float_buffer.colorspace, fptr, chunk_size);
tonemap_calc_chunk_luminance(quad, all_pixels_inside_quad, ibuf->x, y_range, fptr, lum);
}
else {
const uchar *bptr = ibuf->byte_buffer.data + y_range.first() * ibuf->x * 4;
Array<float4> scene_linear(chunk_size);
pixels_to_scene_linear_byte(
ibuf->byte_buffer.colorspace, bptr, scene_linear.data(), chunk_size);
tonemap_calc_chunk_luminance(
quad, all_pixels_inside_quad, ibuf->x, y_range, scene_linear.data(), lum);
}
return lum;
},
/* Reduce luminance results. */
[&](const AreaLuminance &a, const AreaLuminance &b) {
AreaLuminance res;
res.pixel_count = a.pixel_count + b.pixel_count;
res.sum = a.sum + b.sum;
res.color_sum = a.color_sum + b.color_sum;
res.log_sum = a.log_sum + b.log_sum;
res.min = math::min(a.min, b.min);
res.max = math::max(a.max, b.max);
return res;
});
return lum;
}
static void tonemapmodifier_apply(const StripScreenQuad &quad,
SequenceModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
const SequencerTonemapModifierData *tmmd = (const SequencerTonemapModifierData *)smd;
AreaLuminance lum = tonemap_calc_input_luminance(quad, ibuf);
if (lum.pixel_count == 0) {
return; /* Strip is zero size or off-screen. */
}
AvgLogLum data;
data.tmmd = tmmd;
data.lav = lum.sum / lum.pixel_count;
data.cav.x = lum.color_sum.x / lum.pixel_count;
data.cav.y = lum.color_sum.y / lum.pixel_count;
data.cav.z = lum.color_sum.z / lum.pixel_count;
float maxl = log(double(lum.max) + 1e-5f);
float minl = log(double(lum.min) + 1e-5f);
float avl = lum.log_sum / lum.pixel_count;
data.auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.0f;
float al = exp(double(avl));
data.al = (al == 0.0f) ? 0.0f : (tmmd->key / al);
data.igm = (tmmd->gamma == 0.0f) ? 1.0f : (1.0f / tmmd->gamma);
threading::parallel_for(
IndexRange(int64_t(ibuf->x) * ibuf->y), 64 * 1024, [&](IndexRange range) {
if (ibuf->float_buffer.data != nullptr) {
/* Float pixels: no need for temporary storage. Luminance calculation already converted
* data to scene linear. */
float4 *pixels = (float4 *)(ibuf->float_buffer.data) + range.first();
if (tmmd->type == SEQ_TONEMAP_RD_PHOTORECEPTOR) {
tonemap_rd_photoreceptor(pixels, mask, range, data);
}
else {
BLI_assert(tmmd->type == SEQ_TONEMAP_RH_SIMPLE);
tonemap_simple(pixels, mask, range, data);
}
scene_linear_to_image_chunk_float(ibuf, range);
}
else {
/* Byte pixels: temporary storage for scene linear pixel values. */
Array<float4> scene_linear(range.size());
pixels_to_scene_linear_byte(ibuf->byte_buffer.colorspace,
ibuf->byte_buffer.data + range.first() * 4,
scene_linear.data(),
range.size());
if (tmmd->type == SEQ_TONEMAP_RD_PHOTORECEPTOR) {
tonemap_rd_photoreceptor(scene_linear.data(), mask, range, data);
}
else {
BLI_assert(tmmd->type == SEQ_TONEMAP_RH_SIMPLE);
tonemap_simple(scene_linear.data(), mask, range, data);
}
scene_linear_to_image_chunk_byte(scene_linear.data(), ibuf, range);
}
});
}
static SequenceModifierTypeInfo seqModifier_Tonemap = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Tonemap"),
/*struct_name*/ "SequencerTonemapModifierData",
/*struct_size*/ sizeof(SequencerTonemapModifierData),
/*init_data*/ tonemapmodifier_init_data,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ tonemapmodifier_apply,
};
static SequenceModifierTypeInfo seqModifier_SoundEqualizer = {
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Equalizer"),
/*struct_name*/ "SoundEqualizerModifierData",
/*struct_size*/ sizeof(SoundEqualizerModifierData),
/*init_data*/ SEQ_sound_equalizermodifier_init_data,
/*free_data*/ SEQ_sound_equalizermodifier_free,
/*copy_data*/ SEQ_sound_equalizermodifier_copy_data,
/*apply*/ nullptr,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public Modifier Functions
* \{ */
static void sequence_modifier_type_info_init()
{
#define INIT_TYPE(typeName) (modifiersTypes[seqModifierType_##typeName] = &seqModifier_##typeName)
INIT_TYPE(ColorBalance);
INIT_TYPE(Curves);
INIT_TYPE(HueCorrect);
INIT_TYPE(BrightContrast);
INIT_TYPE(Mask);
INIT_TYPE(WhiteBalance);
INIT_TYPE(Tonemap);
INIT_TYPE(SoundEqualizer);
#undef INIT_TYPE
}
const SequenceModifierTypeInfo *SEQ_modifier_type_info_get(int type)
{
if (!modifierTypesInit) {
sequence_modifier_type_info_init();
modifierTypesInit = true;
}
return modifiersTypes[type];
}
SequenceModifierData *SEQ_modifier_new(Sequence *seq, const char *name, int type)
{
SequenceModifierData *smd;
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(type);
smd = static_cast<SequenceModifierData *>(MEM_callocN(smti->struct_size, "sequence modifier"));
smd->type = type;
smd->flag |= SEQUENCE_MODIFIER_EXPANDED;
if (!name || !name[0]) {
STRNCPY(smd->name, smti->name);
}
else {
STRNCPY(smd->name, name);
}
BLI_addtail(&seq->modifiers, smd);
SEQ_modifier_unique_name(seq, smd);
if (smti->init_data) {
smti->init_data(smd);
}
return smd;
}
bool SEQ_modifier_remove(Sequence *seq, SequenceModifierData *smd)
{
if (BLI_findindex(&seq->modifiers, smd) == -1) {
return false;
}
BLI_remlink(&seq->modifiers, smd);
SEQ_modifier_free(smd);
return true;
}
void SEQ_modifier_clear(Sequence *seq)
{
SequenceModifierData *smd, *smd_next;
for (smd = static_cast<SequenceModifierData *>(seq->modifiers.first); smd; smd = smd_next) {
smd_next = smd->next;
SEQ_modifier_free(smd);
}
BLI_listbase_clear(&seq->modifiers);
}
void SEQ_modifier_free(SequenceModifierData *smd)
{
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
if (smti && smti->free_data) {
smti->free_data(smd);
}
MEM_freeN(smd);
}
void SEQ_modifier_unique_name(Sequence *seq, SequenceModifierData *smd)
{
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
BLI_uniquename(&seq->modifiers,
smd,
CTX_DATA_(BLT_I18NCONTEXT_ID_SEQUENCE, smti->name),
'.',
offsetof(SequenceModifierData, name),
sizeof(smd->name));
}
SequenceModifierData *SEQ_modifier_find_by_name(Sequence *seq, const char *name)
{
return static_cast<SequenceModifierData *>(
BLI_findstring(&(seq->modifiers), name, offsetof(SequenceModifierData, name)));
}
static bool skip_modifier(Scene *scene, const SequenceModifierData *smd, int timeline_frame)
{
using namespace blender::seq;
if (smd->mask_sequence == nullptr) {
return false;
}
const bool strip_has_ended_skip = smd->mask_input_type == SEQUENCE_MASK_INPUT_STRIP &&
smd->mask_time == SEQUENCE_MASK_TIME_RELATIVE &&
!SEQ_time_strip_intersects_frame(
scene, smd->mask_sequence, timeline_frame);
const bool missing_data_skip = !SEQ_sequence_has_valid_data(smd->mask_sequence) ||
media_presence_is_missing(scene, smd->mask_sequence);
return strip_has_ended_skip || missing_data_skip;
}
void SEQ_modifier_apply_stack(const SeqRenderData *context,
const Sequence *seq,
ImBuf *ibuf,
int timeline_frame)
{
const StripScreenQuad quad = get_strip_screen_quad(context, seq);
if (seq->modifiers.first && (seq->flag & SEQ_USE_LINEAR_MODIFIERS)) {
SEQ_render_imbuf_from_sequencer_space(context->scene, ibuf);
}
LISTBASE_FOREACH (SequenceModifierData *, smd, &seq->modifiers) {
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
/* could happen if modifier is being removed or not exists in current version of blender */
if (!smti) {
continue;
}
/* modifier is muted, do nothing */
if (smd->flag & SEQUENCE_MODIFIER_MUTE) {
continue;
}
if (smti->apply && !skip_modifier(context->scene, smd, timeline_frame)) {
int frame_offset;
if (smd->mask_time == SEQUENCE_MASK_TIME_RELATIVE) {
frame_offset = seq->start;
}
else /* if (smd->mask_time == SEQUENCE_MASK_TIME_ABSOLUTE) */ {
frame_offset = smd->mask_id ? ((Mask *)smd->mask_id)->sfra : 0;
}
ImBuf *mask = modifier_mask_get(
smd, context, timeline_frame, frame_offset, ibuf->float_buffer.data != nullptr);
smti->apply(quad, smd, ibuf, mask);
if (mask) {
IMB_freeImBuf(mask);
}
}
}
if (seq->modifiers.first && (seq->flag & SEQ_USE_LINEAR_MODIFIERS)) {
seq_imbuf_to_sequencer_space(context->scene, ibuf, false);
}
}
void SEQ_modifier_list_copy(Sequence *seqn, Sequence *seq)
{
LISTBASE_FOREACH (SequenceModifierData *, smd, &seq->modifiers) {
SequenceModifierData *smdn;
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
smdn = static_cast<SequenceModifierData *>(MEM_dupallocN(smd));
if (smti && smti->copy_data) {
smti->copy_data(smdn, smd);
}
BLI_addtail(&seqn->modifiers, smdn);
BLI_uniquename(&seqn->modifiers,
smdn,
"Strip Modifier",
'.',
offsetof(SequenceModifierData, name),
sizeof(SequenceModifierData::name));
}
}
int SEQ_sequence_supports_modifiers(Sequence *seq)
{
return (seq->type != SEQ_TYPE_SOUND_RAM);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name .blend File I/O
* \{ */
void SEQ_modifier_blend_write(BlendWriter *writer, ListBase *modbase)
{
LISTBASE_FOREACH (SequenceModifierData *, smd, modbase) {
const SequenceModifierTypeInfo *smti = SEQ_modifier_type_info_get(smd->type);
if (smti) {
BLO_write_struct_by_name(writer, smti->struct_name, smd);
if (smd->type == seqModifierType_Curves) {
CurvesModifierData *cmd = (CurvesModifierData *)smd;
BKE_curvemapping_blend_write(writer, &cmd->curve_mapping);
}
else if (smd->type == seqModifierType_HueCorrect) {
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
BKE_curvemapping_blend_write(writer, &hcmd->curve_mapping);
}
else if (smd->type == seqModifierType_SoundEqualizer) {
SoundEqualizerModifierData *semd = (SoundEqualizerModifierData *)smd;
LISTBASE_FOREACH (EQCurveMappingData *, eqcmd, &semd->graphics) {
BLO_write_struct_by_name(writer, "EQCurveMappingData", eqcmd);
BKE_curvemapping_blend_write(writer, &eqcmd->curve_mapping);
}
}
}
else {
BLO_write_struct(writer, SequenceModifierData, smd);
}
}
}
void SEQ_modifier_blend_read_data(BlendDataReader *reader, ListBase *lb)
{
BLO_read_struct_list(reader, SequenceModifierData, lb);
LISTBASE_FOREACH (SequenceModifierData *, smd, lb) {
if (smd->mask_sequence) {
BLO_read_struct(reader, Sequence, &smd->mask_sequence);
}
if (smd->type == seqModifierType_Curves) {
CurvesModifierData *cmd = (CurvesModifierData *)smd;
BKE_curvemapping_blend_read(reader, &cmd->curve_mapping);
}
else if (smd->type == seqModifierType_HueCorrect) {
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
BKE_curvemapping_blend_read(reader, &hcmd->curve_mapping);
}
else if (smd->type == seqModifierType_SoundEqualizer) {
SoundEqualizerModifierData *semd = (SoundEqualizerModifierData *)smd;
BLO_read_struct_list(reader, EQCurveMappingData, &semd->graphics);
LISTBASE_FOREACH (EQCurveMappingData *, eqcmd, &semd->graphics) {
BKE_curvemapping_blend_read(reader, &eqcmd->curve_mapping);
}
}
}
}
/** \} */