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test/source
Janne Karhu 6b15024f4a Pointcache refresh part 1:
* Particles support larger than 1 frame changes, bigger frame changes can result in inaccurate results, but it's super fast and you get a nice feeling of how the particles behave!
* "Cache to current frame" button calculates the exact result of particles at current frame.
* Current state of cache can be protected by making it a bake.
* Cache is now in memory by default, disk cache is an option.
* Only "viewport %" number of particles are calculated and cached in viewport, baking and rendering calculate all particles.
* Info on cached frames and memory usage given in ui.
* Support for exact "autocaching" of changes and large frame changes(disabled for now until exact place in event system is decided)
* "Continue physics" is probably deprecated after this and should be removed once sb & cloth use the new cache code.

Todo:
* Make softbody & cloth use the new cache things.

Other changes:
* Some cleanup of particle buttons.
2009-06-21 10:16:52 +00:00
..
2009-06-21 10:16:52 +00:00
2.5
2009-06-19 23:05:21 +00:00
2.5
2009-06-19 23:05:21 +00:00
2009-06-08 20:08:19 +00:00
2009-06-08 20:08:19 +00:00
2.5
2009-06-18 19:25:58 +00:00
2.5
2009-06-01 12:10:30 +00:00
2009-06-08 20:08:19 +00:00
2009-03-30 18:21:17 +00:00