- changed the BIF_DrawString() function. it used to work different for AA fonts as for default fonts. Now it's identical. Setting color for fonts can just be done with OpenGL, for both font types. Removed: BIF_DrawStringRGB() - added theme color options for Buttons - recoded DefButton, so it automatically chooses the right color. - had to remove a 1000 uiBlockSetCol() calls for that reason... - uiBlockSetCol() still works, to override automatic color - removed entirely the silly old color system (BIFColorID). All color calls can now be done with a BIF_ThemeColor() call, including fonts and buttons and opengl stuff - all buttons in button header have headercolor by default - recoded drawing icons, it was a really bad & old loop doing manually colorshading and blending... which was per pixel a load of code! Now it uses a single OpenGL call to blend or colorize. Quite faster! - (as test, for review) icons don't colorize anymore with button color, but have a different alpha to blend in (when not active) - recoded the entire interface_draw.c file...: - drawing buttons is separated in three parts: 1. main drawing function for text and icons 2. free definable callback for button itself 3. free definable callback for slider - removed a load of redundant code for this! - coded a minimal theme, and adjusted Matt's buttons to match new callback system - adding new drawing themes is piece of cake now - for coders, default 'themes' to be aware of: UI_EMBOSS : the themable drawing style UI_EMBOSSP: the pulldown menu system (apart from color not themable) UI_EMBOSSN: draw nothing, only text and/or icon UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call. TODO: make UI API call for button alignment (plus removed another series of warnings from code...) Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
173 lines
6.1 KiB
C
173 lines
6.1 KiB
C
/**
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* header_oops.c oct-2003
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*
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* Functions to draw the "OOPS Schematic" window header
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* and handle user events sent to it.
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "BMF_Api.h"
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#include "BIF_language.h"
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#ifdef INTERNATIONAL
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#include "FTF_Api.h"
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#endif
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#include "DNA_ID.h"
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#include "DNA_oops_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "BIF_gl.h"
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#include "BIF_interface.h"
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#include "BIF_resources.h"
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#include "BIF_screen.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BSE_drawipo.h"
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#include "BSE_drawoops.h"
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#include "BSE_headerbuttons.h"
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#include "blendef.h"
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static int viewmovetemp = 0;
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void do_oops_buttons(short event)
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{
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float dx, dy;
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if(curarea->win==0) return;
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switch(event) {
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case B_OOPSHOME:
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boundbox_oops();
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G.v2d->cur= G.v2d->tot;
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dx= 0.15*(G.v2d->cur.xmax-G.v2d->cur.xmin);
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dy= 0.15*(G.v2d->cur.ymax-G.v2d->cur.ymin);
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G.v2d->cur.xmin-= dx;
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G.v2d->cur.xmax+= dx;
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G.v2d->cur.ymin-= dy;
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G.v2d->cur.ymax+= dy;
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test_view2d(G.v2d, curarea->winx, curarea->winy);
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scrarea_queue_winredraw(curarea);
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break;
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case B_NEWOOPS:
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scrarea_queue_winredraw(curarea);
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scrarea_queue_headredraw(curarea);
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G.soops->lockpoin= 0;
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break;
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}
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}
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void oops_buttons(void)
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{
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SpaceOops *soops;
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Oops *oops;
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uiBlock *block;
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short xco;
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char naam[256];
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soops= curarea->spacedata.first;
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sprintf(naam, "header %d", curarea->headwin);
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block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
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if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
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else uiBlockSetCol(block, TH_HEADERDESEL);
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curarea->butspacetype= SPACE_OOPS;
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xco = 8;
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uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D, windowtype_pup(), xco,0,XIC+10,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Displays Current Window Type. Click for menu of available types.");
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xco+= XIC+22;
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/* FULL WINDOW */
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if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Returns to multiple views window (CTRL+Up arrow)");
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else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Makes current window full screen (CTRL+Down arrow)");
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/* HOME */
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uiDefIconBut(block, BUT, B_OOPSHOME, ICON_HOME, (short)(xco+=XIC),0,XIC,YIC, 0, 0, 0, 0, 0, "Zooms window to home view showing all items (HOMEKEY)");
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xco+= XIC;
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/* ZOOM and BORDER */
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xco+= XIC;
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uiDefIconButI(block, TOG, B_VIEW2DZOOM, ICON_VIEWZOOM, (short)(xco+=XIC),0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Zooms view (CTRL+MiddleMouse)");
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uiDefIconBut(block, BUT, B_IPOBORDER, ICON_BORDERMOVE, (short)(xco+=XIC),0,XIC,YIC, 0, 0, 0, 0, 0, "Zooms view to area");
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/* VISIBLE */
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xco+= XIC;
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uiDefButS(block, TOG|BIT|10,B_NEWOOPS, "lay", (short)(xco+=XIC),0,XIC+10,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Objects based on layer");
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uiDefIconButS(block, TOG|BIT|0, B_NEWOOPS, ICON_SCENE_HLT, (short)(xco+=XIC+10),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Scene data");
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uiDefIconButS(block, TOG|BIT|1, B_NEWOOPS, ICON_OBJECT_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Object data");
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uiDefIconButS(block, TOG|BIT|2, B_NEWOOPS, ICON_MESH_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Mesh data");
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uiDefIconButS(block, TOG|BIT|3, B_NEWOOPS, ICON_CURVE_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Curve/Surface/Font data");
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uiDefIconButS(block, TOG|BIT|4, B_NEWOOPS, ICON_MBALL_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Metaball data");
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uiDefIconButS(block, TOG|BIT|5, B_NEWOOPS, ICON_LATTICE_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Lattice data");
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uiDefIconButS(block, TOG|BIT|6, B_NEWOOPS, ICON_LAMP_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Lamp data");
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uiDefIconButS(block, TOG|BIT|7, B_NEWOOPS, ICON_MATERIAL_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Material data");
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uiDefIconButS(block, TOG|BIT|8, B_NEWOOPS, ICON_TEXTURE_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Texture data");
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uiDefIconButS(block, TOG|BIT|9, B_NEWOOPS, ICON_IPO_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Ipo data");
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uiDefIconButS(block, TOG|BIT|12, B_NEWOOPS, ICON_IMAGE_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Image data");
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uiDefIconButS(block, TOG|BIT|11, B_NEWOOPS, ICON_LIBRARY_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Library data");
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/* name */
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if(G.soops->lockpoin) {
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oops= G.soops->lockpoin;
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if(oops->type==ID_LI) strcpy(naam, ((Library *)oops->id)->name);
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else strcpy(naam, oops->id->name);
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cpack(0x0);
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glRasterPos2i(xco+=XIC+10, 5);
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BMF_DrawString(uiBlockGetCurFont(block), naam);
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}
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/* always do as last */
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curarea->headbutlen= xco+2*XIC;
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uiDrawBlock(block);
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}
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