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6bd18e357563f6b28f7cfdf6da8a032bab947172
test
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release
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scripts
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startup
History
Mitchell Stokes
3bf9bb3b13
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
...
The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
2012-10-30 15:44:16 +00:00
..
bl_operators
fix [
#31661
] Custom properties do no respect min/max values
2012-10-26 10:54:02 +00:00
bl_ui
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
2012-10-30 15:44:16 +00:00
keyingsets_builtins.py
style cleanup: pep8
2012-10-08 08:28:05 +00:00