Files
test/source/blender/modifiers/intern/MOD_uvwarp.cc
Hans Goudey 1c0f374ec3 Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.

Pull Request: https://projects.blender.org/blender/blender/pulls/118210
2024-02-14 16:14:49 +01:00

338 lines
10 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include "BLI_utildefines.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLI_task.h"
#include "BLT_translation.hh"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_customdata.hh"
#include "BKE_deform.hh"
#include "BKE_lib_query.hh"
#include "BKE_mesh.hh"
#include "BKE_modifier.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
static void uv_warp_from_mat4_pair(float uv_dst[2],
const float uv_src[2],
const float warp_mat[4][4])
{
float tuv[3] = {0.0f};
copy_v2_v2(tuv, uv_src);
mul_m4_v3(warp_mat, tuv);
copy_v2_v2(uv_dst, tuv);
}
static void init_data(ModifierData *md)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(umd, modifier));
MEMCPY_STRUCT_AFTER(umd, DNA_struct_default_get(UVWarpModifierData), modifier);
}
static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
/* Ask for vertex-groups if we need them. */
if (umd->vgroup_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonename)
{
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
if (pchan) {
mul_m4_m4m4(mat, ob->object_to_world().ptr(), pchan->pose_mat);
}
else {
copy_m4_m4(mat, ob->object_to_world().ptr());
}
}
struct UVWarpData {
blender::OffsetIndices<int> faces;
blender::Span<int> corner_verts;
float (*mloopuv)[2];
const MDeformVert *dvert;
int defgrp_index;
float (*warp_mat)[4];
bool invert_vgroup;
};
static void uv_warp_compute(void *__restrict userdata,
const int i,
const TaskParallelTLS *__restrict /*tls*/)
{
const UVWarpData *data = static_cast<const UVWarpData *>(userdata);
const blender::IndexRange face = data->faces[i];
const blender::Span<int> face_verts = data->corner_verts.slice(face);
float(*mluv)[2] = &data->mloopuv[face.start()];
const MDeformVert *dvert = data->dvert;
const int defgrp_index = data->defgrp_index;
float(*warp_mat)[4] = data->warp_mat;
int l;
if (dvert) {
for (l = 0; l < face.size(); l++, mluv++) {
const int vert_i = face_verts[l];
float uv[2];
const float weight = data->invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[vert_i], defgrp_index) :
BKE_defvert_find_weight(&dvert[vert_i], defgrp_index);
uv_warp_from_mat4_pair(uv, (*mluv), warp_mat);
interp_v2_v2v2((*mluv), (*mluv), uv, weight);
}
}
else {
for (l = 0; l < face.size(); l++, mluv++) {
uv_warp_from_mat4_pair(*mluv, *mluv, warp_mat);
}
}
}
static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
const MDeformVert *dvert;
int defgrp_index;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
float warp_mat[4][4];
const int axis_u = umd->axis_u;
const int axis_v = umd->axis_v;
const bool invert_vgroup = (umd->flag & MOD_UVWARP_INVERT_VGROUP) != 0;
/* make sure there are UV Maps available */
if (!CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2)) {
return mesh;
}
if (!ELEM(nullptr, umd->object_src, umd->object_dst)) {
float mat_src[4][4];
float mat_dst[4][4];
float imat_dst[4][4];
float shuf_mat[4][4];
/* make sure anything moving UVs is available */
matrix_from_obj_pchan(mat_src, umd->object_src, umd->bone_src);
matrix_from_obj_pchan(mat_dst, umd->object_dst, umd->bone_dst);
invert_m4_m4(imat_dst, mat_dst);
mul_m4_m4m4(warp_mat, imat_dst, mat_src);
/* apply warp */
if (!is_zero_v2(umd->center)) {
float mat_cent[4][4];
float imat_cent[4][4];
unit_m4(mat_cent);
mat_cent[3][axis_u] = umd->center[0];
mat_cent[3][axis_v] = umd->center[1];
invert_m4_m4(imat_cent, mat_cent);
mul_m4_m4m4(warp_mat, warp_mat, imat_cent);
mul_m4_m4m4(warp_mat, mat_cent, warp_mat);
}
const int shuf_indices[4] = {axis_u, axis_v, -1, 3};
shuffle_m4(shuf_mat, shuf_indices);
mul_m4_m4m4(warp_mat, shuf_mat, warp_mat);
transpose_m4(shuf_mat);
mul_m4_m4m4(warp_mat, warp_mat, shuf_mat);
}
else {
unit_m4(warp_mat);
}
/* Apply direct 2d transform. */
translate_m4(warp_mat, umd->center[0], umd->center[1], 0.0f);
const float scale[3] = {umd->scale[0], umd->scale[1], 1.0f};
rescale_m4(warp_mat, scale);
rotate_m4(warp_mat, 'Z', umd->rotation);
translate_m4(warp_mat, umd->offset[0], umd->offset[1], 0.0f);
translate_m4(warp_mat, -umd->center[0], -umd->center[1], 0.0f);
/* make sure we're using an existing layer */
CustomData_validate_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, umd->uvlayer_name, uvname);
const blender::OffsetIndices faces = mesh->faces();
const blender::Span<int> corner_verts = mesh->corner_verts();
float(*mloopuv)[2] = static_cast<float(*)[2]>(CustomData_get_layer_named_for_write(
&mesh->corner_data, CD_PROP_FLOAT2, uvname, corner_verts.size()));
MOD_get_vgroup(ctx->object, mesh, umd->vgroup_name, &dvert, &defgrp_index);
UVWarpData data{};
data.faces = faces;
data.corner_verts = corner_verts;
data.mloopuv = mloopuv;
data.dvert = dvert;
data.defgrp_index = defgrp_index;
data.warp_mat = warp_mat;
data.invert_vgroup = invert_vgroup;
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (faces.size() > 1000);
BLI_task_parallel_range(0, faces.size(), &data, uv_warp_compute, &settings);
mesh->runtime->is_original_bmesh = false;
return mesh;
}
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
walk(user_data, ob, (ID **)&umd->object_dst, IDWALK_CB_NOP);
walk(user_data, ob, (ID **)&umd->object_src, IDWALK_CB_NOP);
}
static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_src, umd->bone_src, "UVWarp Modifier");
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_dst, umd->bone_dst, "UVWarp Modifier");
DEG_add_depends_on_transform_relation(ctx->node, "UVWarp Modifier");
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
PointerRNA warp_obj_ptr;
PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
uiLayoutSetPropSep(layout, true);
uiItemPointerR(layout, ptr, "uv_layer", &obj_data_ptr, "uv_layers", nullptr, ICON_GROUP_UVS);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "center", UI_ITEM_NONE, nullptr, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "axis_u", UI_ITEM_NONE, IFACE_("Axis U"), ICON_NONE);
uiItemR(col, ptr, "axis_v", UI_ITEM_NONE, IFACE_("V"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "object_from", UI_ITEM_NONE, nullptr, ICON_NONE);
warp_obj_ptr = RNA_pointer_get(ptr, "object_from");
if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
uiItemPointerR(col, ptr, "bone_from", &warp_obj_data_ptr, "bones", nullptr, ICON_BONE_DATA);
}
uiItemR(col, ptr, "object_to", UI_ITEM_NONE, IFACE_("To"), ICON_NONE);
warp_obj_ptr = RNA_pointer_get(ptr, "object_to");
if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
uiItemPointerR(col, ptr, "bone_to", &warp_obj_data_ptr, "bones", nullptr, ICON_BONE_DATA);
}
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
modifier_panel_end(layout, ptr);
}
static void transform_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "offset", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "scale", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "rotation", UI_ITEM_NONE, nullptr, ICON_NONE);
}
static void panel_register(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_UVWarp, panel_draw);
modifier_subpanel_register(
region_type, "offset", "Transform", nullptr, transform_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_UVWarp = {
/*idname*/ "UVWarp",
/*name*/ N_("UVWarp"),
/*struct_name*/ "UVWarpModifierData",
/*struct_size*/ sizeof(UVWarpModifierData),
/*srna*/ &RNA_UVWarpModifier,
/*type*/ ModifierTypeType::NonGeometrical,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/*icon*/ ICON_MOD_UVPROJECT, /* TODO: Use correct icon. */
/*copy_data*/ BKE_modifier_copydata_generic,
/*deform_verts*/ nullptr,
/*deform_matrices*/ nullptr,
/*deform_verts_EM*/ nullptr,
/*deform_matrices_EM*/ nullptr,
/*modify_mesh*/ modify_mesh,
/*modify_geometry_set*/ nullptr,
/*init_data*/ init_data,
/*required_data_mask*/ required_data_mask,
/*free_data*/ nullptr,
/*is_disabled*/ nullptr,
/*update_depsgraph*/ update_depsgraph,
/*depends_on_time*/ nullptr,
/*depends_on_normals*/ nullptr,
/*foreach_ID_link*/ foreach_ID_link,
/*foreach_tex_link*/ nullptr,
/*free_runtime_data*/ nullptr,
/*panel_register*/ panel_register,
/*blend_write*/ nullptr,
/*blend_read*/ nullptr,
/*foreach_cache*/ nullptr,
};