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test/source
Campbell Barton 6c54cd87ce * Changing images in the UV view didnt work properly - reported as bug 7467 (own error, broke on UV in editmode conversion)
* when setting the face, images with alpha's will set the texface's alpha option. 
* added a draw even to redraw view3d and uv/image view - so the Draw Faces button redraws properly.
* made a macro for checking if the object will draw with textures
* textured meshes in editmode only draw a selected face overlay (otherwise the entire mesh would get a plue tint wich isnt 
nice for viewing textures), the selected highlight is still there, this is how Face/UV mode looked.
* Alpha clipping STILL had a case where it wasnt disabled and the interface had its alpha clipped, this should be fixed now.
2007-10-24 18:58:26 +00:00
..
2007-10-21 15:42:08 +00:00
2006-03-10 22:50:27 +00:00
2005-03-09 19:45:59 +00:00
2006-03-10 20:47:34 +00:00