Files
test/source/blender
Mike Erwin 26f25b1b27 OpenGL: use ShaderInterface to look up uniforms
These were the last few glGetUniformLocation calls in source/blender.

The new system gets uniform information once when a shader is created, then uses this cached info every time after that.
2017-04-13 18:37:26 -04:00
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2016-01-04 14:20:48 +05:00
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