Files
test/source/blender/blenkernel/BKE_library.hh
Campbell Barton 996210999b Cleanup: use C style comments for descriptive text, doxygen doc-strings
Also replace add-hoc groups in BKE_collision.h with doxy groups.
2025-07-22 11:59:43 +10:00

95 lines
2.9 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*
* API to manage `Library` data-blocks.
*/
#include "BLI_string_ref.hh"
struct FileData;
struct Library;
struct ListBase;
struct Main;
struct UniqueName_Map;
namespace blender::bke::library {
struct LibraryRuntime {
/** Used for efficient calculations of unique names. */
UniqueName_Map *name_map = nullptr;
/**
* Filedata (i.e. opened blendfile) source of this library data.
*/
FileData *filedata = nullptr;
/**
* Whether this library is owning its filedata pointer (and therefore should take care of
* releasing it as part of the readfile process).
*/
bool is_filedata_owner = false;
/**
* Run-time only, absolute file-path (set on read).
* This is only for convenience, `filepath` is the real path
* used on file read but in some cases its useful to access the absolute one.
*
* Use #BKE_library_filepath_set() rather than setting `filepath`
* directly and it will be kept in sync - campbell
*/
char filepath_abs[1024] = "";
/** Set for indirectly linked libraries, used in the outliner and while reading. */
Library *parent = nullptr;
/** #eLibrary_Tag. */
ushort tag = 0;
/** Temp data needed by read/write code, and lib-override recursive re-synchronized. */
int temp_index = 0;
/** See BLENDER_FILE_VERSION, BLENDER_FILE_SUBVERSION, needed for do_versions. */
short versionfile = 0;
short subversionfile = 0;
};
/**
* Search for given absolute filepath in all libraries in given #ListBase.
*/
Library *search_filepath_abs(ListBase *libraries, blender::StringRef filepath_abs);
}; // namespace blender::bke::library
/** #LibraryRuntime.tag */
enum eLibrary_Tag {
/** Automatic recursive re-synchronize was needed when linking/loading data from that library. */
LIBRARY_TAG_RESYNC_REQUIRED = 1 << 0,
/**
* Data-blocks from this library are editable in the UI despite being linked.
* Used for asset that can be temporarily or permanently edited.
* Currently all data-blocks from this library will be edited. In the future this
* may need to become per data-block to handle cases where a library is both used
* for editable assets and linked into the blend file for other reasons.
*/
LIBRARY_ASSET_EDITABLE = 1 << 1,
/** The blend file of this library is writable for asset editing. */
LIBRARY_ASSET_FILE_WRITABLE = 1 << 2,
/**
* The blend file of this library has the #G_FILE_ASSET_EDIT_FILE flag set (refer to it for more
* info).
*/
LIBRARY_IS_ASSET_EDIT_FILE = 1 << 3,
};
void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath);
/**
* Rebuild the hierarchy of libraries, after e.g. deleting or relocating one, often some indirectly
* linked libraries lose their 'parent' pointer, making them wrongly directly used ones.
*/
void BKE_library_main_rebuild_hierarchy(Main *bmain);