Files
test/source/blender/blenkernel/intern/workspace.cc
Falk David 1122a05cb6 VSE: Scene Selector & Scene Time Synchronization
Implements the proposed design (with some modifications) in #135058.

## Sequencer Scene

This adds a new property called `sequencer_scene` to workspaces. This scene is used
by the video sequence editors in the current workspace for their context.
This is a first step towards "detaching" the VSE from the active scene in the window.

Each sequencer timeline editor shows the sequencer scene that is being used.
By default, when no sequencer scene is selected, the timeline and preview are empty.

Pressing the "new" button will add a new scene and assign it to the sequencer
scene for the current workspace.

## Contextual Playback

Pressing `Space` (by default) for starting the animation playback is now contextual:
depending on the context (where your mouse cursor is), the scene that is played back
might be different. E.g. with a 3D Viewport and a Sequencer open, pressing "play"
in the 3D Viewport will play the _active scene_ of the window, while pressing "play"
in the sequencer will play the _sequencer scene_.

## Time & Scene Synchronization

Additionally, this adds a toggle called "Sync Active Scene".
With the property turned on, the active scene & scene time in the window will be
synced with the time & scene of the current scene strip in the sequencer.

Note that this is _not_ bi-directional. The sequencer can change the active scene
and map time, but it's not possible the other way around since it one can have
multiple strips using the same scene (+camera, and even time!).

Currently this setting is exposed in the footer of the sequencer timeline as well
as in the workspace settings.

This allows for one of the core concepts that the story tools projects aims at: Working
in a scene (e.g. in the 3D viewport) while also working with the edit
(in the sequencer timeline).

## Some technical notes

* Undoing while playback is running will now cancel playback. This is to avoid the timer,
   that points to the scene and viewlayer that are playing, to get de-synced after loading
   the memfile undo step.
* When the sequencer scene is not the same as the active scene, we ensure it has
   a depsgraph.
* Normally, when a `NC_SCENE` notifier points to a specific scene, the notifier is dropped
   if that scene doesn't match the active one in the window. We now also check that it
   doesn't match the sequencer scene in the active workspace.
* When loading older files, we need to make sure that the active workspace in a window
   uses the active scene as the sequencer scene. This is to make sure that the file opens with
   the same sequences open.
* Tool settings are stored per scene. To make sure the sequencer uses the tool settings for
   the sequencer scene, the "context.tool_settings" and `CTX_data_tool_settings` members
   are overridden in the sequence editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/140271
2025-08-25 11:58:17 +02:00

655 lines
22 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_string_utils.hh"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "BKE_asset.hh"
#include "BKE_global.hh"
#include "BKE_idprop.hh"
#include "BKE_idtype.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_main.hh"
#include "BKE_viewer_path.hh"
#include "BKE_workspace.hh"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_workspace_types.h"
#include "MEM_guardedalloc.h"
#include "BLO_read_write.hh"
/* -------------------------------------------------------------------- */
static void workspace_init_data(ID *id)
{
WorkSpace *workspace = (WorkSpace *)id;
workspace->runtime = MEM_new<blender::bke::WorkSpaceRuntime>(__func__);
BKE_asset_library_reference_init_default(&workspace->asset_library_ref);
}
static void workspace_free_data(ID *id)
{
WorkSpace *workspace = (WorkSpace *)id;
BKE_workspace_relations_free(&workspace->hook_layout_relations);
BLI_freelistN(&workspace->owner_ids);
BLI_freelistN(&workspace->layouts);
while (!BLI_listbase_is_empty(&workspace->tools)) {
BKE_workspace_tool_remove(workspace, static_cast<bToolRef *>(workspace->tools.first));
}
BKE_workspace_status_clear(workspace);
MEM_delete(workspace->runtime);
BKE_viewer_path_clear(&workspace->viewer_path);
}
static void workspace_foreach_id(ID *id, LibraryForeachIDData *data)
{
WorkSpace *workspace = (WorkSpace *)id;
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, workspace->pin_scene, IDWALK_CB_NOP);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, workspace->sequencer_scene, IDWALK_CB_NOP);
LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, layout->screen, IDWALK_CB_USER);
}
BKE_viewer_path_foreach_id(data, &workspace->viewer_path);
}
static void workspace_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
WorkSpace *workspace = (WorkSpace *)id;
BLO_write_id_struct(writer, WorkSpace, id_address, &workspace->id);
BKE_id_blend_write(writer, &workspace->id);
BLO_write_struct_list(writer, WorkSpaceLayout, &workspace->layouts);
BLO_write_struct_list(writer, WorkSpaceDataRelation, &workspace->hook_layout_relations);
BLO_write_struct_list(writer, wmOwnerID, &workspace->owner_ids);
BLO_write_struct_list(writer, bToolRef, &workspace->tools);
LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
if (tref->properties) {
IDP_BlendWrite(writer, tref->properties);
}
}
BKE_viewer_path_blend_write(writer, &workspace->viewer_path);
}
static void workspace_blend_read_data(BlendDataReader *reader, ID *id)
{
WorkSpace *workspace = (WorkSpace *)id;
BLO_read_struct_list(reader, WorkSpaceLayout, &workspace->layouts);
BLO_read_struct_list(reader, WorkSpaceDataRelation, &workspace->hook_layout_relations);
BLO_read_struct_list(reader, wmOwnerID, &workspace->owner_ids);
BLO_read_struct_list(reader, bToolRef, &workspace->tools);
LISTBASE_FOREACH (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
/* Parent pointer does not belong to workspace data and is therefore restored in lib_link step
* of window manager. */
/* FIXME: Should not use that untyped #BLO_read_data_address call, especially since it's
* reference-counting the matching data in readfile code. Problem currently is that there is no
* type info available for this void pointer (_should_ be pointing to a #WorkSpaceLayout ?), so
* #BLO_read_get_new_data_address_no_us cannot be used here. */
BLO_read_data_address(reader, &relation->value);
}
LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
tref->runtime = nullptr;
BLO_read_struct(reader, IDProperty, &tref->properties);
IDP_BlendDataRead(reader, &tref->properties);
}
workspace->runtime = MEM_new<blender::bke::WorkSpaceRuntime>(__func__);
/* Do not keep the scene reference when appending a workspace. Setting a scene for a workspace is
* a convenience feature, but the workspace should never truly depend on scene data. */
if (ID_IS_LINKED(workspace)) {
workspace->pin_scene = nullptr;
}
id_us_ensure_real(&workspace->id);
BKE_viewer_path_blend_read_data(reader, &workspace->viewer_path);
}
static void workspace_blend_read_after_liblink(BlendLibReader *reader, ID *id)
{
WorkSpace *workspace = reinterpret_cast<WorkSpace *>(id);
Main *bmain = BLO_read_lib_get_main(reader);
/* Restore proper 'parent' pointers to relevant data, and clean up unused/invalid entries. */
LISTBASE_FOREACH_MUTABLE (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
relation->parent = nullptr;
LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (win->winid == relation->parentid) {
relation->parent = win->workspace_hook;
}
}
}
if (relation->parent == nullptr) {
BLI_freelinkN(&workspace->hook_layout_relations, relation);
}
}
LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout, &workspace->layouts) {
if (layout->screen) {
if (ID_IS_LINKED(id)) {
layout->screen->winid = 0;
if (layout->screen->temp) {
/* delete temp layouts when appending */
BKE_workspace_layout_remove(bmain, workspace, layout);
}
}
}
else {
/* If we're reading a layout without screen stored, it's useless and we shouldn't keep it
* around. */
BKE_workspace_layout_remove(bmain, workspace, layout);
}
}
}
IDTypeInfo IDType_ID_WS = {
/*id_code*/ WorkSpace::id_type,
/*id_filter*/ FILTER_ID_WS,
/*dependencies_id_types*/ FILTER_ID_SCE,
/*main_listbase_index*/ INDEX_ID_WS,
/*struct_size*/ sizeof(WorkSpace),
/*name*/ "WorkSpace",
/*name_plural*/ N_("workspaces"),
/*translation_context*/ BLT_I18NCONTEXT_ID_WORKSPACE,
/*flags*/ IDTYPE_FLAGS_NO_COPY | IDTYPE_FLAGS_ONLY_APPEND | IDTYPE_FLAGS_NO_ANIMDATA |
IDTYPE_FLAGS_NO_MEMFILE_UNDO | IDTYPE_FLAGS_NEVER_UNUSED,
/*asset_type_info*/ nullptr,
/*init_data*/ workspace_init_data,
/*copy_data*/ nullptr,
/*free_data*/ workspace_free_data,
/*make_local*/ nullptr,
/*foreach_id*/ workspace_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ nullptr,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ workspace_blend_write,
/*blend_read_data*/ workspace_blend_read_data,
/*blend_read_after_liblink*/ workspace_blend_read_after_liblink,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
/* -------------------------------------------------------------------- */
/** \name Internal Utils
* \{ */
static void workspace_layout_name_set(WorkSpace *workspace,
WorkSpaceLayout *layout,
const char *new_name)
{
STRNCPY(layout->name, new_name);
BLI_uniquename(&workspace->layouts,
layout,
"Layout",
'.',
offsetof(WorkSpaceLayout, name),
sizeof(layout->name));
}
/**
* This should only be used directly when it is to be expected that there isn't
* a layout within \a workspace that wraps \a screen. Usually - especially outside
* of BKE_workspace - #BKE_workspace_layout_find should be used!
*/
static WorkSpaceLayout *workspace_layout_find_exec(const WorkSpace *workspace,
const bScreen *screen)
{
return static_cast<WorkSpaceLayout *>(
BLI_findptr(&workspace->layouts, screen, offsetof(WorkSpaceLayout, screen)));
}
static void workspace_relation_add(ListBase *relation_list,
void *parent,
const int parentid,
void *data)
{
WorkSpaceDataRelation *relation = MEM_callocN<WorkSpaceDataRelation>(__func__);
relation->parent = parent;
relation->parentid = parentid;
relation->value = data;
/* add to head, if we switch back to it soon we find it faster. */
BLI_addhead(relation_list, relation);
}
static void workspace_relation_remove(ListBase *relation_list, WorkSpaceDataRelation *relation)
{
BLI_remlink(relation_list, relation);
MEM_freeN(relation);
}
static void workspace_relation_ensure_updated(ListBase *relation_list,
void *parent,
const int parentid,
void *data)
{
WorkSpaceDataRelation *relation = static_cast<WorkSpaceDataRelation *>(BLI_listbase_bytes_find(
relation_list, &parentid, sizeof(parentid), offsetof(WorkSpaceDataRelation, parentid)));
if (relation != nullptr) {
relation->parent = parent;
relation->value = data;
/* reinsert at the head of the list, so that more commonly used relations are found faster. */
BLI_remlink(relation_list, relation);
BLI_addhead(relation_list, relation);
}
else {
/* no matching relation found, add new one */
workspace_relation_add(relation_list, parent, parentid, data);
}
}
static void *workspace_relation_get_data_matching_parent(const ListBase *relation_list,
const void *parent)
{
WorkSpaceDataRelation *relation = static_cast<WorkSpaceDataRelation *>(
BLI_findptr(relation_list, parent, offsetof(WorkSpaceDataRelation, parent)));
if (relation != nullptr) {
return relation->value;
}
return nullptr;
}
/**
* Checks if \a screen is already used within any workspace. A screen should never be assigned to
* multiple WorkSpaceLayouts, but that should be ensured outside of the BKE_workspace module
* and without such checks.
* Hence, this should only be used as assert check before assigning a screen to a workspace.
*/
#ifndef NDEBUG
static bool workspaces_is_screen_used
#else
static bool UNUSED_FUNCTION(workspaces_is_screen_used)
#endif
(const Main *bmain, bScreen *screen)
{
for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
workspace = static_cast<WorkSpace *>(workspace->id.next))
{
if (workspace_layout_find_exec(workspace, screen)) {
return true;
}
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Create, Delete, Init
* \{ */
WorkSpace *BKE_workspace_add(Main *bmain, const char *name)
{
WorkSpace *new_workspace = BKE_id_new<WorkSpace>(bmain, name);
id_us_ensure_real(&new_workspace->id);
return new_workspace;
}
void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
{
for (WorkSpaceLayout *layout = static_cast<WorkSpaceLayout *>(workspace->layouts.first),
*layout_next;
layout;
layout = layout_next)
{
layout_next = layout->next;
BKE_workspace_layout_remove(bmain, workspace, layout);
}
BKE_id_free(bmain, workspace);
}
WorkSpaceInstanceHook *BKE_workspace_instance_hook_create(const Main *bmain, const int winid)
{
WorkSpaceInstanceHook *hook = MEM_callocN<WorkSpaceInstanceHook>(__func__);
/* set an active screen-layout for each possible window/workspace combination */
for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
workspace = static_cast<WorkSpace *>(workspace->id.next))
{
BKE_workspace_active_layout_set(
hook, winid, workspace, static_cast<WorkSpaceLayout *>(workspace->layouts.first));
}
return hook;
}
void BKE_workspace_instance_hook_free(const Main *bmain, WorkSpaceInstanceHook *hook)
{
/* workspaces should never be freed before wm (during which we call this function).
* However, when running in background mode, loading a blend file may allocate windows (that need
* to be freed) without creating workspaces. This happens in BlendfileLoadingBaseTest. */
BLI_assert(!BLI_listbase_is_empty(&bmain->workspaces) || G.background);
/* Free relations for this hook */
for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
workspace = static_cast<WorkSpace *>(workspace->id.next))
{
for (WorkSpaceDataRelation *relation = static_cast<WorkSpaceDataRelation *>(
workspace->hook_layout_relations.first),
*relation_next;
relation;
relation = relation_next)
{
relation_next = relation->next;
if (relation->parent == hook) {
workspace_relation_remove(&workspace->hook_layout_relations, relation);
}
}
}
MEM_freeN(hook);
}
WorkSpaceLayout *BKE_workspace_layout_add(Main *bmain,
WorkSpace *workspace,
bScreen *screen,
const char *name)
{
WorkSpaceLayout *layout = MEM_callocN<WorkSpaceLayout>(__func__);
BLI_assert(!workspaces_is_screen_used(bmain, screen));
#ifdef NDEBUG
UNUSED_VARS(bmain);
#endif
layout->screen = screen;
id_us_plus(&layout->screen->id);
workspace_layout_name_set(workspace, layout, name);
BLI_addtail(&workspace->layouts, layout);
return layout;
}
void BKE_workspace_layout_remove(Main *bmain, WorkSpace *workspace, WorkSpaceLayout *layout)
{
/* Screen should usually be set, but we call this from file reading to get rid of invalid
* layouts. */
if (layout->screen) {
id_us_min(&layout->screen->id);
BKE_id_free(bmain, layout->screen);
}
BLI_freelinkN(&workspace->layouts, layout);
}
void BKE_workspace_relations_free(ListBase *relation_list)
{
for (WorkSpaceDataRelation *
relation = static_cast<WorkSpaceDataRelation *>(relation_list->first),
*relation_next;
relation;
relation = relation_next)
{
relation_next = relation->next;
workspace_relation_remove(relation_list, relation);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name General Utils
* \{ */
WorkSpaceLayout *BKE_workspace_layout_find(const WorkSpace *workspace, const bScreen *screen)
{
WorkSpaceLayout *layout = workspace_layout_find_exec(workspace, screen);
if (layout) {
return layout;
}
printf(
"%s: Couldn't find layout in this workspace: '%s' screen: '%s'. "
"This should not happen!\n",
__func__,
workspace->id.name + 2,
screen->id.name + 2);
return nullptr;
}
WorkSpaceLayout *BKE_workspace_layout_find_global(const Main *bmain,
const bScreen *screen,
WorkSpace **r_workspace)
{
if (r_workspace) {
*r_workspace = nullptr;
}
for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
workspace = static_cast<WorkSpace *>(workspace->id.next))
{
WorkSpaceLayout *layout = workspace_layout_find_exec(workspace, screen);
if (layout) {
if (r_workspace) {
*r_workspace = workspace;
}
return layout;
}
}
return nullptr;
}
WorkSpaceLayout *BKE_workspace_layout_iter_circular(const WorkSpace *workspace,
WorkSpaceLayout *start,
bool (*callback)(const WorkSpaceLayout *layout,
void *arg),
void *arg,
const bool iter_backward)
{
WorkSpaceLayout *iter_layout;
if (iter_backward) {
LISTBASE_CIRCULAR_BACKWARD_BEGIN (WorkSpaceLayout *, &workspace->layouts, iter_layout, start) {
if (!callback(iter_layout, arg)) {
return iter_layout;
}
}
LISTBASE_CIRCULAR_BACKWARD_END(WorkSpaceLayout *, &workspace->layouts, iter_layout, start);
}
else {
LISTBASE_CIRCULAR_FORWARD_BEGIN (WorkSpaceLayout *, &workspace->layouts, iter_layout, start) {
if (!callback(iter_layout, arg)) {
return iter_layout;
}
}
LISTBASE_CIRCULAR_FORWARD_END(WorkSpaceLayout *, &workspace->layouts, iter_layout, start);
}
return nullptr;
}
void BKE_workspace_tool_remove(WorkSpace *workspace, bToolRef *tref)
{
if (tref->runtime) {
MEM_freeN(tref->runtime);
}
if (tref->properties) {
IDP_FreeProperty(tref->properties);
}
BLI_remlink(&workspace->tools, tref);
MEM_freeN(tref);
}
void BKE_workspace_tool_id_replace_table(WorkSpace *workspace,
const int space_type,
const int mode,
const char *idname_prefix_skip,
const char *replace_table[][2],
int replace_table_num)
{
const size_t idname_prefix_len = idname_prefix_skip ? strlen(idname_prefix_skip) : 0;
const size_t idname_suffix_maxncpy = sizeof(bToolRef::idname) - idname_prefix_len;
LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
if (!(tref->space_type == space_type && tref->mode == mode)) {
continue;
}
char *idname_suffix = tref->idname;
if (idname_prefix_skip) {
if (!STRPREFIX(idname_suffix, idname_prefix_skip)) {
continue;
}
idname_suffix += idname_prefix_len;
}
BLI_string_replace_table_exact(
idname_suffix, idname_suffix_maxncpy, replace_table, replace_table_num);
}
}
bool BKE_workspace_owner_id_check(const WorkSpace *workspace, const char *owner_id)
{
if ((*owner_id == '\0') || ((workspace->flags & WORKSPACE_USE_FILTER_BY_ORIGIN) == 0)) {
return true;
}
/* We could use hash lookup, for now this list is highly likely under < ~16 items. */
return BLI_findstring(&workspace->owner_ids, owner_id, offsetof(wmOwnerID, name)) != nullptr;
}
void BKE_workspace_id_tag_all_visible(Main *bmain, int tag)
{
BKE_main_id_tag_listbase(&bmain->workspaces, tag, false);
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
workspace->id.tag |= tag;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Getters/Setters
* \{ */
WorkSpace *BKE_workspace_active_get(WorkSpaceInstanceHook *hook)
{
return hook->active;
}
void BKE_workspace_active_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace)
{
/* DO NOT check for `hook->active == workspace` here. Caller code is supposed to do it if
* that optimization is possible and needed.
* This code can be called from places where we might have this equality, but still want to
* ensure/update the active layout below.
* Known case where this is buggy and will crash later due to nullptr active layout: reading
* a blend file, when the new read workspace ID happens to have the exact same memory address
* as when it was saved in the blend file (extremely unlikely, but possible). */
hook->active = workspace;
if (workspace) {
WorkSpaceLayout *layout = static_cast<WorkSpaceLayout *>(
workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook));
if (layout) {
hook->act_layout = layout;
}
}
}
WorkSpaceLayout *BKE_workspace_active_layout_get(const WorkSpaceInstanceHook *hook)
{
return hook->act_layout;
}
WorkSpaceLayout *BKE_workspace_active_layout_for_workspace_get(const WorkSpaceInstanceHook *hook,
const WorkSpace *workspace)
{
/* If the workspace is active, the active layout can be returned, no need for a lookup. */
if (hook->active == workspace) {
return hook->act_layout;
}
/* Inactive workspace */
return static_cast<WorkSpaceLayout *>(
workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook));
}
void BKE_workspace_active_layout_set(WorkSpaceInstanceHook *hook,
const int winid,
WorkSpace *workspace,
WorkSpaceLayout *layout)
{
hook->act_layout = layout;
workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, winid, layout);
}
bScreen *BKE_workspace_active_screen_get(const WorkSpaceInstanceHook *hook)
{
return hook->act_layout->screen;
}
void BKE_workspace_active_screen_set(WorkSpaceInstanceHook *hook,
const int winid,
WorkSpace *workspace,
bScreen *screen)
{
/* we need to find the WorkspaceLayout that wraps this screen */
WorkSpaceLayout *layout = BKE_workspace_layout_find(hook->active, screen);
BKE_workspace_active_layout_set(hook, winid, workspace, layout);
}
const char *BKE_workspace_layout_name_get(const WorkSpaceLayout *layout)
{
return layout->name;
}
void BKE_workspace_layout_name_set(WorkSpace *workspace,
WorkSpaceLayout *layout,
const char *new_name)
{
workspace_layout_name_set(workspace, layout, new_name);
}
bScreen *BKE_workspace_layout_screen_get(const WorkSpaceLayout *layout)
{
return layout->screen;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Status
* \{ */
void BKE_workspace_status_clear(WorkSpace *workspace)
{
workspace->runtime->status.clear_and_shrink();
}
/** \} */