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130 lines
4.0 KiB
C++
130 lines
4.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bmesh
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*
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* BM Inline functions.
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*/
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#pragma once
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#include "BLI_compiler_attrs.h"
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#include "BLI_compiler_compat.h"
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#include "bmesh_class.hh"
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/* stuff for dealing with header flags */
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#define BM_elem_flag_test(ele, hflag) _bm_elem_flag_test(&(ele)->head, hflag)
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#define BM_elem_flag_test_bool(ele, hflag) _bm_elem_flag_test_bool(&(ele)->head, hflag)
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#define BM_elem_flag_enable(ele, hflag) _bm_elem_flag_enable(&(ele)->head, hflag)
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#define BM_elem_flag_disable(ele, hflag) _bm_elem_flag_disable(&(ele)->head, hflag)
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#define BM_elem_flag_set(ele, hflag, val) _bm_elem_flag_set(&(ele)->head, hflag, val)
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#define BM_elem_flag_toggle(ele, hflag) _bm_elem_flag_toggle(&(ele)->head, hflag)
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#define BM_elem_flag_merge(ele_a, ele_b) _bm_elem_flag_merge(&(ele_a)->head, &(ele_b)->head)
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#define BM_elem_flag_merge_ex(ele_a, ele_b, hflag_and) \
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_bm_elem_flag_merge_ex(&(ele_a)->head, &(ele_b)->head, hflag_and)
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#define BM_elem_flag_merge_into(ele, ele_a, ele_b) \
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_bm_elem_flag_merge_into(&(ele)->head, &(ele_a)->head, &(ele_b)->head)
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ATTR_WARN_UNUSED_RESULT
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BLI_INLINE char _bm_elem_flag_test(const BMHeader *head, const char hflag)
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{
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return head->hflag & hflag;
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}
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ATTR_WARN_UNUSED_RESULT
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BLI_INLINE bool _bm_elem_flag_test_bool(const BMHeader *head, const char hflag)
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{
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return (head->hflag & hflag) != 0;
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}
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BLI_INLINE void _bm_elem_flag_enable(BMHeader *head, const char hflag)
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{
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head->hflag |= hflag;
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}
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BLI_INLINE void _bm_elem_flag_disable(BMHeader *head, const char hflag)
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{
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head->hflag &= (char)~hflag;
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}
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BLI_INLINE void _bm_elem_flag_set(BMHeader *head, const char hflag, const int val)
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{
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if (val) {
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_bm_elem_flag_enable(head, hflag);
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}
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else {
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_bm_elem_flag_disable(head, hflag);
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}
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}
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BLI_INLINE void _bm_elem_flag_toggle(BMHeader *head, const char hflag)
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{
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head->hflag ^= hflag;
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}
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BLI_INLINE void _bm_elem_flag_merge(BMHeader *head_a, BMHeader *head_b)
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{
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head_a->hflag = head_b->hflag = head_a->hflag | head_b->hflag;
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}
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BLI_INLINE void _bm_elem_flag_merge_ex(BMHeader *head_a, BMHeader *head_b, const char hflag_and)
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{
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if (((head_a->hflag & head_b->hflag) & hflag_and) == 0) {
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head_a->hflag &= ~hflag_and;
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head_b->hflag &= ~hflag_and;
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}
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_bm_elem_flag_merge(head_a, head_b);
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}
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BLI_INLINE void _bm_elem_flag_merge_into(BMHeader *head,
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const BMHeader *head_a,
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const BMHeader *head_b)
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{
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head->hflag = head_a->hflag | head_b->hflag;
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}
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/**
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* notes on #BM_elem_index_set(...) usage,
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* Set index is sometimes abused as temp storage, other times we can't be
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* sure if the index values are valid because certain operations have modified
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* the mesh structure.
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*
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* To set the elements to valid indices 'BM_mesh_elem_index_ensure' should be used
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* rather than adding inline loops, however there are cases where we still
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* set the index directly
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*
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* In an attempt to manage this,
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* here are 5 tags I'm adding to uses of #BM_elem_index_set
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*
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* - `set_inline` -- since the data is already being looped over set to a
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* valid value inline.
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*
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* - `set_dirty!` -- intentionally sets the index to an invalid value,
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* flagging `bm->elem_index_dirty` so we don't use it.
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*
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* - `set_ok` -- this is valid use since the part of the code is low level.
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*
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* - `set_ok_invalid` -- set to -1 on purpose since this should not be
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* used without a full array re-index, do this on
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* adding new vert/edge/faces since they may be added at
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* the end of the array.
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*
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* - campbell */
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#define BM_elem_index_get(ele) _bm_elem_index_get(&(ele)->head)
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#define BM_elem_index_set(ele, index) _bm_elem_index_set(&(ele)->head, index)
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BLI_INLINE void _bm_elem_index_set(BMHeader *head, const int index)
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{
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head->index = index;
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}
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ATTR_WARN_UNUSED_RESULT
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BLI_INLINE int _bm_elem_index_get(const BMHeader *head)
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{
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return head->index;
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}
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