Files
test/source/blender/bmesh/tools/bmesh_wireframe.hh
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* Wire Frame.
*/
#pragma once
#include "bmesh_class.hh"
/**
* \param defgrp_index: Vertex group index, -1 for no vertex groups.
*
* \note All edge tags must be cleared.
* \note Behavior matches `MOD_solidify.cc`.
*/
void BM_mesh_wireframe(BMesh *bm,
float offset,
float offset_fac,
float offset_fac_vg,
bool use_replace,
bool use_boundary,
bool use_even_offset,
bool use_relative_offset,
bool use_crease,
float crease_weight,
int defgrp_index,
bool defgrp_invert,
short mat_offset,
int mat_max,
bool use_tag);