Files
test/source/blender/editors/include/ED_buttons.hh
Harley Acheson 87dcf4907a UI: Add Hide to Properties NavBar Item Context Menu
Add an item to hide the NavBar to the Context Menu for the items on the
NavBar.

Pull Request: https://projects.blender.org/blender/blender/pulls/138786
2025-05-13 00:57:10 +02:00

43 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_vector.hh"
#include "DNA_space_types.h"
struct ScrArea;
struct SpaceProperties;
struct bContext;
struct PointerRNA;
struct uiLayout;
/**
* Fills an array with the tab context values for the properties editor. -1 signals a separator.
*
* \return The total number of items in the array returned.
*/
blender::Vector<eSpaceButtons_Context> ED_buttons_tabs_list(const SpaceProperties *sbuts,
bool apply_filter = true);
void ED_buttons_visible_tabs_menu(bContext *C, uiLayout *layout, void * /*arg*/);
void ED_buttons_navbar_menu(bContext *C, uiLayout *layout, void * /*arg*/);
bool ED_buttons_tab_has_search_result(SpaceProperties *sbuts, int index);
void ED_buttons_search_string_set(SpaceProperties *sbuts, const char *value);
int ED_buttons_search_string_length(SpaceProperties *sbuts);
const char *ED_buttons_search_string_get(SpaceProperties *sbuts);
bool ED_buttons_should_sync_with_outliner(const bContext *C,
const SpaceProperties *sbuts,
ScrArea *area);
void ED_buttons_set_context(const bContext *C,
SpaceProperties *sbuts,
PointerRNA *ptr,
int context);