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test/source/blender/gpu/shaders/material/gpu_shader_material_transparent.glsl
Clément Foucault 3b3a5731df GPU: Shader: Change vector and matrix type to use blender convention
This unify the C++ and GLSL codebase style.

The GLSL types are still in the backend compatibility
layers to support python shaders. However, the C++
shader compilation layer doesn't have them to enforce
correct type usage.

Note that this is going to break pretty much all PRs
in flight that targets shader code.

Rel #137261

Pull Request: https://projects.blender.org/blender/blender/pulls/137369
2025-04-14 13:46:41 +02:00

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GLSL

/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
void node_bsdf_transparent(float4 color, float weight, out Closure result)
{
color = max(color, float4(0.0f));
ClosureTransparency transparency_data;
transparency_data.weight = weight;
transparency_data.transmittance = color.rgb;
transparency_data.holdout = 0.0f;
result = closure_eval(transparency_data);
}