Files
test/source/blender/nodes/NOD_geometry_nodes_values.hh
Jacques Lucke fbd29acaa2 Cleanup: Geometry Nodes: avoid unnecessary void pointer
All socket types use `SocketValueVariant` now, so using `void *` is not necessary anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/144415
2025-08-12 09:12:08 +02:00

74 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2025 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BKE_geometry_set.hh"
#include "BKE_node.hh"
#include "BKE_node_socket_value.hh"
#include "BKE_volume_grid_fwd.hh"
#include "BLI_color.hh"
#include "BLI_math_quaternion_types.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_memory_utils.hh"
#include "FN_field.hh"
#include "FN_lazy_function.hh"
#include "FN_multi_function.hh"
#include "NOD_geometry_nodes_bundle_fwd.hh"
#include "NOD_geometry_nodes_closure_fwd.hh"
#include "NOD_geometry_nodes_list_fwd.hh"
namespace blender {
namespace bke {
class SocketValueVariant;
}
namespace nodes {
struct GeoNodesUserData;
}
} // namespace blender
namespace blender::nodes {
template<typename T> struct GeoNodesMultiInput {
using value_type = T;
Vector<T> values;
};
template<typename T> constexpr bool is_GeoNodesMultiInput_v = false;
template<typename T> constexpr bool is_GeoNodesMultiInput_v<GeoNodesMultiInput<T>> = true;
/**
* Executes a multi-function. If all inputs are single values, the results will also be single
* values. If any input is a field, the outputs will also be fields.
*/
[[nodiscard]] bool execute_multi_function_on_value_variant(
const mf::MultiFunction &fn,
const std::shared_ptr<mf::MultiFunction> &owned_fn,
const Span<bke::SocketValueVariant *> input_values,
const Span<bke::SocketValueVariant *> output_values,
GeoNodesUserData *user_data,
std::string &r_error_message);
/**
* Performs implicit conversion between socket types. Returns false if the conversion is not
* possible. In that case, r_to_value is left uninitialized.
*/
[[nodiscard]] std::optional<bke::SocketValueVariant> implicitly_convert_socket_value(
const bke::bNodeSocketType &from_type,
const bke::SocketValueVariant &from_value,
const bke::bNodeSocketType &to_type);
/**
* Builds a lazy-function that can convert between socket types. Returns null if the conversion is
* never possible.
*/
const fn::lazy_function::LazyFunction *build_implicit_conversion_lazy_function(
const bke::bNodeSocketType &from_type,
const bke::bNodeSocketType &to_type,
ResourceScope &scope);
} // namespace blender::nodes