All socket types use `SocketValueVariant` now, so using `void *` is not necessary anymore. Pull Request: https://projects.blender.org/blender/blender/pulls/144415
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/* SPDX-FileCopyrightText: 2025 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_geometry_set.hh"
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#include "BKE_node.hh"
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#include "BKE_node_socket_value.hh"
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#include "BKE_volume_grid_fwd.hh"
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#include "BLI_color.hh"
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#include "BLI_math_quaternion_types.hh"
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#include "BLI_math_vector_types.hh"
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#include "BLI_memory_utils.hh"
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#include "FN_field.hh"
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#include "FN_lazy_function.hh"
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#include "FN_multi_function.hh"
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#include "NOD_geometry_nodes_bundle_fwd.hh"
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#include "NOD_geometry_nodes_closure_fwd.hh"
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#include "NOD_geometry_nodes_list_fwd.hh"
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namespace blender {
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namespace bke {
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class SocketValueVariant;
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}
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namespace nodes {
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struct GeoNodesUserData;
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}
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} // namespace blender
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namespace blender::nodes {
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template<typename T> struct GeoNodesMultiInput {
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using value_type = T;
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Vector<T> values;
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};
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template<typename T> constexpr bool is_GeoNodesMultiInput_v = false;
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template<typename T> constexpr bool is_GeoNodesMultiInput_v<GeoNodesMultiInput<T>> = true;
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/**
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* Executes a multi-function. If all inputs are single values, the results will also be single
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* values. If any input is a field, the outputs will also be fields.
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*/
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[[nodiscard]] bool execute_multi_function_on_value_variant(
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const mf::MultiFunction &fn,
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const std::shared_ptr<mf::MultiFunction> &owned_fn,
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const Span<bke::SocketValueVariant *> input_values,
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const Span<bke::SocketValueVariant *> output_values,
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GeoNodesUserData *user_data,
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std::string &r_error_message);
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/**
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* Performs implicit conversion between socket types. Returns false if the conversion is not
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* possible. In that case, r_to_value is left uninitialized.
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*/
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[[nodiscard]] std::optional<bke::SocketValueVariant> implicitly_convert_socket_value(
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const bke::bNodeSocketType &from_type,
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const bke::SocketValueVariant &from_value,
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const bke::bNodeSocketType &to_type);
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/**
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* Builds a lazy-function that can convert between socket types. Returns null if the conversion is
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* never possible.
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*/
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const fn::lazy_function::LazyFunction *build_implicit_conversion_lazy_function(
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const bke::bNodeSocketType &from_type,
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const bke::bNodeSocketType &to_type,
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ResourceScope &scope);
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} // namespace blender::nodes
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