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test/source
Ton Roosendaal 6dd3fd2a26 Two issues solved in render recode;
- the sub-pixel masks for applying correct filters (gauss and friends)
  accidentally were y-flipped, causing bad looking results.

- zbuffer was clipping extremely narrow, causing border pixels to miss
  samples, and reveiling alpha that way (was in old render a prob too)
2006-01-29 23:01:33 +00:00
..
2006-01-23 22:05:47 +00:00
2004-01-05 00:06:11 +00:00
2005-03-09 19:45:59 +00:00