Files
test/source/blender/gpu/intern
Hans Goudey d0a6189b50 Refactor: DRW: Centralize and clean up packed normals conversion
Move the code dealing with converting float3 to GPU normals
out of the vertex format header into a separate header. Use a
proper C++ namespace and remove duplication by only using
the more recently added C++ templated conversions.

Most of the diff comes from the removal of the indirect includes
from GPU_vertex_format.hh. A lot of files ended up mistakenly
depending on that.

Pull Request: https://projects.blender.org/blender/blender/pulls/134873
2025-02-24 16:08:30 +01:00
..
2025-02-21 14:35:36 +01:00
2025-02-18 15:36:50 +01:00
2025-02-18 15:36:50 +01:00