In most (cases functions returning a PyObject pointer requires it to be used by the caller, declare functions in the Python API with the `nodiscard` attribute.
36 lines
747 B
C++
36 lines
747 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*/
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#pragma once
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#include <Python.h>
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#include "BLI_compiler_attrs.h"
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namespace blender::gpu {
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class Batch;
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}
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#define USE_GPU_PY_REFERENCES
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extern PyTypeObject BPyGPUBatch_Type;
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#define BPyGPUBatch_Check(v) (Py_TYPE(v) == &BPyGPUBatch_Type)
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struct BPyGPUBatch {
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PyObject_VAR_HEAD
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/* The batch is owned, we may support thin wrapped batches later. */
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blender::gpu::Batch *batch;
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#ifdef USE_GPU_PY_REFERENCES
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/* Just to keep a user to prevent freeing buffers we're using. */
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PyObject *references;
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#endif
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};
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[[nodiscard]] PyObject *BPyGPUBatch_CreatePyObject(blender::gpu::Batch *batch) ATTR_NONNULL(1);
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