180 lines
5.0 KiB
C++
180 lines
5.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/intern/GHOST_EventManager.h
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* \ingroup GHOST
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* Declaration of GHOST_EventManager class.
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*/
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#ifndef __GHOST_EVENTMANAGER_H__
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#define __GHOST_EVENTMANAGER_H__
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#include <deque>
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#include <vector>
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#include "GHOST_IEventConsumer.h"
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/**
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* Manages an event stack and a list of event consumers.
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* The stack works on a FIFO (First In First Out) basis.
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* Events are pushed on the front of the stack and retrieved from the back.
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* Ownership of the event is transferred to the event manager as soon as an event is pushed.
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* Ownership of the event is transferred from the event manager as soon as an event is popped.
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* Events can be dispatched to the event consumers.
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*/
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class GHOST_EventManager
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{
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public:
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/**
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* Constructor.
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*/
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GHOST_EventManager();
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/**
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* Destructor.
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*/
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virtual ~GHOST_EventManager();
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/**
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* Returns the number of events currently on the stack.
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* \return The number of events on the stack.
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*/
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virtual GHOST_TUns32 getNumEvents();
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/**
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* Returns the number of events of a certain type currently on the stack.
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* \param type The type of events to be counted.
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* \return The number of events on the stack of this type.
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*/
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virtual GHOST_TUns32 getNumEvents(GHOST_TEventType type);
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/**
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* Return the event at the top of the stack without removal.
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* Do not delete the event!
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* \return The event at the top of the stack.
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*/
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virtual GHOST_IEvent *peekEvent();
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/**
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* Pushes an event on the stack.
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* To dispatch it, call dispatchEvent() or dispatchEvents().
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* Do not delete the event!
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* \param event The event to push on the stack.
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*/
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virtual GHOST_TSuccess pushEvent(GHOST_IEvent *event);
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/**
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* Dispatches the given event directly, bypassing the event stack.
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* \return Indication as to whether any of the consumers handled the event.
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*/
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virtual bool dispatchEvent(GHOST_IEvent *event);
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/**
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* Dispatches the event at the back of the stack.
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* The event will be removed from the stack.
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* \return Indication as to whether any of the consumers handled the event.
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*/
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virtual bool dispatchEvent();
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/**
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* Dispatches all the events on the stack.
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* The event stack will be empty afterwards.
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* \return Indication as to whether any of the consumers handled the events.
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*/
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virtual bool dispatchEvents();
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/**
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* Adds a consumer to the list of event consumers.
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* \param consumer The consumer added to the list.
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* \return Indication as to whether addition has succeeded.
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*/
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virtual GHOST_TSuccess addConsumer(GHOST_IEventConsumer *consumer);
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/**
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* Removes a consumer from the list of event consumers.
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* \param consumer The consumer removed from the list.
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* \return Indication as to whether removal has succeeded.
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*/
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virtual GHOST_TSuccess removeConsumer(GHOST_IEventConsumer *consumer);
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/**
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* Removes all events for a window from the stack.
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* \param window The window to remove events for.
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*/
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virtual void
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removeWindowEvents(
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GHOST_IWindow *window
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);
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/**
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* Removes all events of a certain type from the stack.
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* The window parameter is optional. If non-null, the routine will remove
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* events only associated with that window.
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* \param type The type of events to be removed.
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* \param window The window to remove the events for.
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*/
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virtual void
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removeTypeEvents(
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GHOST_TEventType type,
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GHOST_IWindow *window = NULL
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);
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protected:
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/**
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* Returns the event at the top of the stack and removes it.
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* Delete the event after use!
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* \return The event at the top of the stack.
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*/
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virtual GHOST_IEvent *popEvent();
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/**
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* Removes all events from the stack.
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*/
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virtual void disposeEvents();
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/** A stack with events. */
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typedef std::deque<GHOST_IEvent *> TEventStack;
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/** The event stack. */
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std::deque<GHOST_IEvent *> m_events;
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/** A vector with event consumers. */
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typedef std::vector<GHOST_IEventConsumer *> TConsumerVector;
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/** The list with event consumers. */
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TConsumerVector m_consumers;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_EventManager")
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#endif
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};
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#endif // __GHOST_EVENTMANAGER_H__
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