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test/scripts/templates_osl/cubemap_camera.osl
Campbell Barton 7007ffaad5 Cleanup: remove license header from template
Follow the convention not to use license headers here.
2025-07-08 18:08:27 +10:00

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/* A panorama camera implementing a full cubemap projection. */
shader camera(output point position = 0.0,
output vector direction = 0.0,
output color throughput = 1.0)
{
vector st = camera_shader_raster_position() * vector(4, 3, 0);
float s = fmod(st.x, 1.0) - 0.5;
float t = fmod(st.y, 1.0) - 0.5;
int s_face = int(floor(st.x));
int t_face = int(floor(st.y));
if (s_face == 0 && t_face == 1) {
/* Left face. */
direction = normalize(vector(-0.5, t, s));
}
else if (s_face == 1 && t_face == 1) {
/* Front face. */
direction = normalize(vector(s, t, 0.5));
}
else if (s_face == 2 && t_face == 1) {
/* Right face. */
direction = normalize(vector(0.5, t, -s));
}
else if (s_face == 3 && t_face == 1) {
/* Back face. */
direction = normalize(vector(-s, t, -0.5));
}
else if (s_face == 1 && t_face == 2) {
/* Top face. */
direction = normalize(vector(s, 0.5, -t));
}
else if (s_face == 1 && t_face == 0) {
/* Bottom face. */
direction = normalize(vector(s, -0.5, t));
}
else {
/* Outside cube map. */
throughput = color(0.0);
}
}