Files
test/source/blender/gpu
Brecht Van Lommel 7028a11db9 GPU: don't use multisample for entire window, only for offscreen 3D viewport.
Now that the new 3D viewport draws to a multisample offscreen buffer, there is
no good reason anymore to create an entire multisample window and pay the
performance/memory cost for other regions that don't need it.

GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need
to check for it throughout the UI code anymore.

Differential Revision: https://developer.blender.org/D3062
2018-02-14 14:00:48 +01:00
..
2016-03-21 22:43:03 +01:00
2018-02-07 05:44:05 +01:00
2017-04-06 18:46:33 +02:00
2014-10-07 15:47:32 -05:00